40K Charted: Unit Spotlight – Inquisitorial Henchmen
June 30, 2017 by warzan
We’re back again for another weekly run-down of 40k Charted, this week AJ’s introducing me to the Inquisitorial Henchmen, these guys have been out for a while but somewhat missed in the battlefront.
You have some great looking models in here that really play into the dark and shadowy side of the Inquisition. Daemonhosts, Assassins, Witch Finders and more. Find out more about their background and use on the table.
All part of this conclave of terror that will strike on the battlefield and in the dark alleyways of some Hive City.
Obviously we have some great ideas for the Daemonhost and others but…
…how would you like to see this unit played?
There used to be a 54 mm game produced by GW all about inquisitors… And there are a lot of John Blanche followers who’s hobby consists on converting minis to create their very own inquisitor and their henchmen…
We used a lot of the Inquisitorial Henchmen to play Inquisitor in 28mm rather than 54mm. Was really good fun – didn’t take much converting of game mechanics either.
I remember the times long ago when you could get these in Sisters of Battle and Grey Knights Codexi. Memories. I always made them a nice mobile fire base for my Sisters. Carapace with storm and heavy bolters, maybe a Crusader in front for an Inv. save with a monkey if I had points.
Its a digital only book now so that is a bit of a bummer but at least its still out there. Along with those almost forgotten Sisters of Battle.
I haven’t tried using my Inquisition stuff since the days of fourth edition but I’ve been toying with the idea of dragging them out. And Necromunda was always a treasure trove of minis to use with them.
@warzan
I used to use an old Karloth Valois as an Inquisitor and I think he’s exactly the sort of creep you’re looking for to drive an old hearse full of Daemonhosts.
http://wh40k.lexicanum.com/wiki/Karloth_Valois
The old Pit slaves and Wyrds made excellent henchmen too. I actually picked up the Witness from Siren Miniatures with the idea of it being used as a Daemonhost.
I have to say that these guys are by far my favourite 40k unit. I used them for kill team I had a great time making them however they didn’t do so well :,( but they looked amazing.
http://i719.photobucket.com/albums/ww199/caladors/20150627_020521.jpg
http://i719.photobucket.com/albums/ww199/caladors/20150601_173253.jpg
I have done all sorts of converting for them and it is a fantastic lot of fun, some it is just functional to have plastics, and cheaper models and other times it is more just to have some fun.
So all of my super wacky D&D conversions get turned into death cult assassins because they look super awesome, but I didn’t have anywhere to use them.
I made demon hosts out of the helion bodies I picked up on the cheap on eBay.
For crusaders I think this is a really good one, for just super cheap stuff, I put a power weapon on a chaos warrior, replaced his helmet with a space marine one, and then cleaned his shield of chaos stuff and added Inquisitorial stuff.
And I have done up all sorts of stuff like the Talien Dog Warrior in that picture, rogue traders,
And I have done all sorts of things for the priests, they are really fun for converting I have to say that guys…
But you guys did get one thing wrong, it is 3 to 12 with the henchmen. not up to 15.
I really like this guys though! I want to see more of this stuff.
Great article guys
@warzan the inquisitors can step on to a battlebarge and take command so requisitioning vehicles is nothing.
Malifaux for death cult, forge father brokr for space monkey with steal guard with heavy weapons for servitors. Warpath pathfinders or enforcers for crusaders . Genesteeler cultists as guardsmen.
I have a bunch of these guys (the Witch Hunter box) from when the codex was new. I didn’t and never have played an Imperial force. Tau are my army of choice. But these guys just looked too cool to ignore.
I did play the Inquisitor RPG/tactical game and still have some of the 54mm models. They are very characterful and wonderful to paint, but indeed a bit cumbersome for gaming. It’s a shame, but I understand why that game never really took off.
Awesome show!
there was a rumour that Deathwatch Overkill was going to be an Inquisitor hunt team vs the Genestealer Cult – people were suggesting it might have Necromunda style scenery – but marines are too popular
the 54mm Inquisitor game had great potential – except it was too hard to do big scenery
one of the coolest henchmen conversions I saw was a lobotomised genestealer with servo-skull augmentation – I think he was a arco-flagellilant because some of his claws were part-bionic
sounds crazy but it worked
Great show again!
I always enjoyed playing INQ28 and might re-activate my inquisitorial warband..
[URL=http://s103.photobucket.com/user/CiaphasCain_album/media/Only%20War/4FFF7103-81EE-4329-ADF6-D20BF805A396_zpslil452n9.jpg[/IMG][/URL]
The Mechanicus plastics should provide plenty of bits to create interesting conversion as his retinue
Pretty interesting from a modelling view.
I always fancy converting minis, it´s lots of fun. It´s when you start feeling they are unique. You really want to put them in to battle to see what they can manage.
any chance of a special on Kill-Teams – do they still exist?
Overkill has given me the basics for a Genestealer cult army
- trying to get a friend back into 40k but the current Eldar options are daunting – maybe the answer is an Eldar A-team/Deathwatch?
My apologies- your right its 12 max squad size.
The great thing about Eldar is that anything in the codex is playable, so don’t be afraid of rostering up what you have and playing around with it.
I’m putting together an Ordo Xenos warband for Shadow War: Armageddon at the moment. I don’t know if my painting/converting skills are up to it, but I just love the scope that the Inquisitor warband gives you to let your imagination go a bit nutso.
@warzan
I started an Inquisitorial Henchmen Warband a few years ago with some Cadian Guard that I modelled as veterans and named them The Damned 600. I’ve also been collecting Necromunda minis to add to the warband too.
The thing is though, I started that with the 5th Edition codex (mainly as a fluff-based modelling project). Now we’re onto 8th and all the rules you’ve mentioned are probably out of date now (I couldn’t see Rending or Warp Charge in the new rulebook’s index). I can see that this video was recorded before 8th Ed came out, so I understand that where the fluff is concerned, it’s still valid and interesting, but hearing the old rules is a bit jarring when you’re starting to learn the new rules.
I imagine that for those who are sticking with 7th Ed this is fine, but for everyone else who has moved onto the brand new, simpler and more fun rules, this series, where the rules are concerned, is starting to look, rather unfortunately, out of date. Which is a shame, as this is one of my favourite series that you’ve produced.
So how do the 7th Ed rules you’ve referred to compare to those in the new Index Imperium 2?
You could say ‘Well what happens if the rules get changed again next year or the year after? Do we update the update? When does a video become “the definitive guide to 40K”?’ And I think the answer is to title the videos in reference to the relevant edition of 40K.
Will you guys be creating some form of update to this series? Or could you get Justin to spend hours editing out all of the rules references?
I’ve missed a few episodes, so when I come to catch up with them, if they were labelled 7th Ed 40K, I’ll know that I’m going to hear a bunch of out of date rules references.
It might also be an idea to produce future videos that start with the fluff in the first half and then talk about the rules in the second; giving viewers the choice to skip to the rules or ignore them completely. When the rules become obsolete, you could even then edit the video to end at the halfway point, and delete the old rules section and re-upload the video as a guide to a factions’ background.
I’m looking forward to the next video, but I’ll have to ignore all the 7th Ed rules.