May 4, 2016 by brennon
The game is built around seamless transitions between fighting aboard your boats and then off the gangplanks onto land where you can go plundering. With that in mind here are the two videos…
Sea Combat & Movement
Land Combat & Core Mechanics
Hopefully that should give you more of an insight into how the game plays. We think that this is a rather fluid system with some interesting quirks to it.
What do you think?
"We think that this is a rather fluid system with some interesting quirks to it..."