August 13, 2015 by stvitusdancern
This time around it is experimental rules for using aircraft in the game. The rules will cover adding a single airplane to your army list. They consider this to be an expensive addition with a limited TOS (time on station). This option allows you to replace your forward artillery observer with an aircraft instead.
The rules are concentrated on tactical options of fighter, fighter-bomber or dive bombers with either strafing or attacking ground targets directly. Any strategic high altitude bombing they believe is well covered by their rules for artillery barrages.
The model represents a single unit and there is only two orders that can be given Advance or Run. The aircraft starts in reserve and as other reserves, the player can attempt to bring it in on turn 2. Run means ‘pull out’ and Advance means ‘ground attack’. It can also be given the Down order which keeps a previously activated unit in reserve.
The rules go on to cover how attacking happens, flak fire against attacking aircraft and interceptor rules for plane versus plane combat. There is even one for air superiority. I have to say I am in favor of adding this extra dimension into my games of Bolt Action and will be anxious to try and get a scenario in that lets me play aircraft to give it a whirl.
Right now the aircraft lists cover the more popular aircraft for each country, and I am hoping that they will expand the list as there are some aircraft that I would like to see get added such as the P-38 Lightening and the P-40 Warhawk.
Do you like the idea of adding aircraft?
"The rules go on to cover how attacking happens, flak fire against attacking aircraft and interceptor rules for plane versus plane combat..."