July 5, 2017 by brennon
Similar to traditional games of Catan you are going to be building settlements, roads, and gathering resources to build developments all in order to fund the continued defence of The Wall, keeping the Wildlings at bay and the other horrors of the icy North.
The Robber, for example, is themed after Game Of Thrones as Tormund Giantsbane. A neat twist and certainly befitting of his raiding nature.
The twist comes as you start to add these characters into the mix which allow you to change how you play from turn to turn. Each player will get access to these different powers and therefore can use them to change their strategy.
As well as that each time you play you will be trying to defend against the forces of The Wildlings coming over the wall. You will be rolling for what hexes will be giving up their resources but also how many Wildlings are storming towards the rest of Westeros.
Some cool notes also came in on victory conditions…
“Victory occurs when a player has both improved the infrastructure of the Gift and successfully kept it safe from invaders. This is shown when a player has achieved ten Victory Points by any combination of building keeps, roads, and settlements; hiring three or more guards to keep the Wall safe; and buying Development Cards to increase their prestige, all while safeguarding the Gift.”
“However, if the Wildlings breach the wall three times throughout the game, an alternate victory takes place. If this occurs, the game ends immediately as the Brotherhood of the Night’s Watch can no longer delay their decision. The player commanding the most guards holding their posts on the Wall gains the title of Lord Commander and wins the game.”
Does this variation on the game sound good to you?
"The twist comes as you start to add these characters into the mix which allow you to change how you play from turn to turn..."