It’s time to sit back and get to know Richard Clarke from Too Fat Lardies.
We’re sitting down for a chat with the guys behind
Megacon Games who have created such
games as the awesome MERCS and of
course Myth! If you ever wanted to
find out more about these games then
you don’t want to miss this!
More coming in an extended
Backstage interview too!
Time for another look at what Warren got up to during
his last trip up to Nottingham. This time we get a look
behind the scenes at the dynamic back drops for all
the box art of the D&D Collectors Series.
Time for the next installment of Warren’s
Nottingham road trip. This time our
fearless leader has stopped off at
Battlefront to have a word with Matt
Parks the Lead Designer of the D&D
Warren is back for part two of this Designer’s
tudio with Gav Moorcroft. The guys continue
discussing their thoughts on the industry
and have a general chinwag on what
they love about our wonderful hobby.
Warren is joined by game designer Gav Moorcroft
from Tor Gaming to get an insight into the
history behind Gav’s love of gaming and how
he got his break in the industry.
Sorry guys video has been fixed!
Warren brings James M. Hewitt of DreadBall fame back into the Designers studio for another chat about wargaming, board gaming and everything in between!
Another week is coming to an end, but before we all gear
up for some gaming this weekend we had Ronnie Renton
in the Designer’s Studio for a chat about what got him
into gaming. We also look into his industry history and
of course what the future holds for the gaming
industry as a whole.
Warren sits down for a chat with Rick Priestley,
one of the titans of the wargaming world,
and talks about game design, his incredible
history, and what got him into this quirky
hobby that we love so much.
As you may have seen a little while ago we had James over from Mantic to chat about DreadBall, but we all know Warren likes to go in-depth when we have people over to make videos and so he set aside a little time to chat about what got James in to gaming and more importantly what
his thoughts are on designing games, and the odd
little pointer to all you budding games designers out there.