December 8, 2011 by brennon
So with the knowledge that all the existing races trying to take over the Dwarf Holds are getting some new troops to help them do so, just what are they and why was it so important to include them? Check out another Mantic Blog video with Jake Thornton above, and some of the rules below…
New Troops – Wraith 9 points
Movement 4 Dice 2 Armour 5
Special Rules Walk through Walls.
The Wraith’s Walk Through Walls ability literally allows them to walk through “no-man’s land” – the empty space between tiles. It is dependent on whether the Wraith gets distracted, but this could lead to a lot of nasty rear attacks.
New Large Monsters – Werewolf 16 Points
Movement 8 Dice 5 Armour 3
Special Rules Large, Tough, Slam, Living
Large monsters are very powerful and the Werewolf is the fastest piece in the game! They do find it hard to move through tight corridors and to turn around, though they make up for it by being able to take more damage!
New Special Characters – Frother 12 Points
Movement 5 Dice 4 Armour 4
Special Rules Green Rage, Berserk
Frother is an Orc special character and one we’re particularly looking forward to converting – he’s got the Berserk rule, which allows him to spend any kind of token as if it was a follow-on action, provided he uses it to keep fighting!
I love these taster choices, but can’t wait to see what the Bogie acts like in the game.
Already thought of some good conversion ideas for Werewolves and Frother?