From Empire To Fall: The Development Of ...
Eldar Codex Break Down – Troops Se...
Steampunk & Sci-Fi Releases From Sp...
Eldar Codex Break Down – HQ Sectio...
The Weekender XLBS: Thoughts On The Grum...
The Weekender: A Week Of Gaming & W...
March 29, 2012 in Events, Gen Con, Mercs, Rerun, SCI FI Wargaming by atomsmasher
Adam has one final interview from Gen Con. He’s at the Mercs booth and gets a look at what’s new with this great looking miniatures range.
I picked up a copy of the book last week. It’s really, really cool looking and very clear to read and understand. I’m really looking forward to getting my figures together so I can start playing.
What is the background for the Sefadu?
I would like to see a demo game of this. The minis look awesome and I would consider buying into this brand.
Wow, Just seen the mercs minis on the website, I must say they look really cool-gunna give game a go!
I’ll second Adam on the book, the quality is top notch! and the layout and graphics are superb! I just carn’t decide what corp to start with!!
I invested in MERCS a few months back and have never regretted it. Its a great tactical game that still manages to be rules light. I highly recommend that you play the game using the advanced combat maneuvers (they are not that complicated and add a lot to the game) and browse the errata/faqs on the mercsminis.com forums.
One thing new players should keep in mind is that MERS is really about tactical positioning and stacking combat bonuses. If you want to stand at opposite sides of the table flinging lead at each other you can do it, but you are not going to hit very often.
I would had a few more important things ; 1) Because positioning is very important in MERCS you should always play with a very symetric scenery (see their maps they’re all fairly symetrical) or there is a chance to unbalance the game 2) The game mecanisms are easy to learn but the learning curve is a bit steep because you’ll need to practice a lot to master the tactical aspects of positioning, bonus stacking etc… A new player has good chances to be wipped out easily by an experienced player. Same for certain factions against other factions which are designed like their nemesis. Fastest and hard to hit factions always have an edge regarding positioning (ex: Kemvar). Moreover overwatch and suppresion rules work differently from what people may be used to, because you can’t use them against an enemy which is not visible at the start of its action – thus authorizing troops to cross open ground from full cover to full cover without retaliation…Which is a bit weird… 3) Play MERCS only with good scenarios. Any fight “to the death” is subject to reveal faction balance issues between certain factions.
Can’t wait to get into this when I can afford it, still not sure what faction I’ll buy though. Really appreciate the models, backround and rules though – it all seems really tight and a breath of fresh air. Hard sci-fi is one of my favourite genres too – wouldnt mind seeing some influences from Star Cops, Arthur C Clarke and Olaf Stapledon in the future if they do more factions.
Just a general comment that Adam did a great job at Gencon. Thanks for the content, almost as good as being there…one day!
Click here to cancel reply.
You must be logged in to post a comment.
Hasslefree Bring the Art of Assassination to the Modern Age
What is This Rising From the Mantic Worktable?
Tabletop Art Uncover Some Ancient Machinery
Some Great Old Ones Get Their Visages Sketched for Cthulhu Wars
Kabuki Dress Alice Up for a Different Kind of Wonderland
More Marvel Art Previews For Legendary’s Dark City
A Battle-Axe Of A Maid Comes To The Canals Of Carnevale
Tyrion Makes An Appearance In Tercio Creativo: 1650?
Bombshell Are Back On Kickstarter For A Maelee Special!
Defiance Unleash The Chinese On Their World Of Alien War
Create an Account Click Here Why Create an Account on Beasts of War