August 9, 2017 by thisisazrael
“The Great War of 2077 is so long past there is no place in your memory for its events, but the barren landscape before you has its own story to tell. Immaculate homes which once housed seemingly perfect families and busied Mr. Handys have been transformed into empty shells. Humans wander the wasteland among mutated creatures and rogue robots, in search of little more than survival. You are now among them.”
One to four players will venture out into the irradiated landscape inspired by Fallout 3, Fallout 4 and downloadable content.
Players can work together or go it alone while exploring the map but either way each player will be given lots of choices and opportunities to earn Caps (the Fallout currency), gain experience, collect loot or find loyal companions.
The board game retains the character customisation seen in the Fallout franchise and it looks from the minis shown off already that we could see players taking on a range of roles such as Humans, Ghouls and Synths.
The S.P.E.C.I.A.L system forms the backbone of characters as players assign points to Strong, Perceptive, Endurance, Charisma, Intelligent, Agility and Lucky stats.
We also see a sample of the Perks such as Gun Nut (discounts on weapons) and Fortune Finder (bonus Caps).
As you adventure your items, weapons, armour and companions (yes Dogmeat is here!) will get added to your player board alongside your caps.
One thing I love about the player boards is that FFG has adopted a similar mechanic for health as the one seen in Dark Souls the Board Game (check out our Dark Souls content here). Your Radiation and Health lie on the same track and should they ever meet, your survivor will die.
In the box, you’ll find four scenarios that feature some of the key locations in the franchise such as The Capital, The Commonwealth and Far Harbor.
Each scenario will feature set distinctive locations however the rest of the map will vary every time you set the game up.
Scenarios will provide specific main quest points to push the story forward and will give details on the factions found attempting to gain power.
While players can work together, go it solo or try and side with factions, should one of the factions progress to the end of the power track the game will end, whether there is a winner or not.
Players, on the other hand, are going to be working towards victory by collecting Influence cards that can be faction-based or otherwise.
These help you gain points based on your progress with factions such as the Brotherhood or Steel, The Institute or even Slavers.
I am incredibly excited for this title and feel from the initial tease that FFG has done a good job of capturing the Fallout world.
The art, character development, quest and faction mechanics alongside the conversations and back stabbing that a freeform alliance system allows for promises some serious fun.
What do you think of this take on the Fallout universe?
"...scenarios that feature some of the key locations in the franchise such as The Capital, The Commonwealth and Far Harbor..."