Weekender XLBS: Paint Storage, Putty &...
Weekender: Steamforged Talk Shadow Gam...
Relic Knights Week: Getting Into Organ...
Community Spotlight: Warrior Maidens, ...
Relic Knights Week: Demo Game – ...
Relic Knights Week: The 1.5 Update Rul...
March 1, 2012 by beerogre
Video Sponsors: Battle Foam - Heavy Gear
Andy takes a look at the mysterious contents of the Pathfinder Starter Set from Paizo.
Looks pretty good. I have always loved RPG’s in a box and at a smidge over £20 (depending where you look its good value too
If you’re part of a club, get a few folk to drink a pint or two less one night and chip in together for it, then everyone gets to go find a model they like then roll it up some stats.
Let’s see what’s inside the box?
With at funny bit from the classic UHF aside, this looks like a well designed game. Could be a starting point to get others into RPGing.
I have to say, regardless of which system you prefer of the two, the contents of that blue box look of a significantly higher quality than those in the red one.
If I was in a shop as a complete novice looking to get into RPGs and had a choice of the two, I think this one would get my money, it just looks a better product.
Thats got to worry wizards of the coast.
Certainly a better box than the Red Box from WotC. A lot more effort and thought going into this one with a better grasp of quality. The map is better, they provide you with those little stand-up character which are much better than the counters and seems a lot more thought out.
A great way to get people interested in RPing simply because it will seem more akin to a boardgame with the way it has been set out. Perfect really.
Hmm.. might have to pick this up now and put it away for a few years since I’m only just about to introduce my kids to gaming via Super Dungeon Explore (er.. once I get a copy. In April, hopefully).. but after that, the Blue Box seems like the perfect next step.
Thats very nice starter box.
Andy, how do you think this sets people up for playing the full game? Enough of the rules to make an easy transition, or are they still a bit basic?
My RPG group is slowly transferring over our D&D 3.5 campaign to Pathfinder. I really like he Pathfinder system, though it didn’t quite solve the class balance problems of #.5 from what I can see.
Interesting Having looked at and failed to comprehend D&D this looks perfect for the absolute numpty noob such as myself It takes you up to level 5 Andy not 4 as stated (according to the video on the website) which doesn’t seem very high? Does that allow for a fairly good length of use before needing the full rules? (Though I like that it can be supplemented by free downloads if I understand correctly)
Well that really depends on how fast you want to level up (e.g. the rate at which the GM hands out XP per session) but my experience as both a GM and a player of D&D 3.5 / 3.75 is that if your GM is giving out standard-ish XP, something like this might be reasonable:
2-3 sessions to get to Level 2 2-3 sessions to get to Level 3 4-5 sessions to get to Level 4 4-5 sessions to get to Level 5
That’s assuming you are playing for around 5 hours in a session, which should mean around two sessions to get through each “chapter” of an adventure. Of course, the more roleplaying you do, the more sessions you will play before you level up but I’ve never considered that a bad thing. So on the outside, if you play once a week, every week, you might expect to take four months to get to level 5.
Also, I don’t know if it is a feature of the Blue Box rules, but the full rules for Pathfinder include a table where the XP targets for each level vary according to how fast or slow you want to level up.
You can see what I mean here:
Many thanks Siygess That sounds decent value to me in that case. The only problem is whether I can get to use it to finish a campaign. Was thinking that it could be ideal for the library kids but they don’t attend at regular times and the sessions would be limited to 1-2 hours Couldn’t hold their attention long enough to finish a Heroquest campaign! lol
I was given a D&D boxed set about 3 years ago and it is too baffling for a bear of small brain like me! There is one lad that is really into gaming and it might fire his imagination. He spent ages devising a special Heroquest game but no one else was bothered Might see if he can make head or tales (ahem) out of the D&D rules. The answer is likely to be affirmative.
D&D 3.5 and 3.75 (e.g. Pathfinder) are simple enough if you remember.. that it is called the D20 system for a reason. In combat, you are rolling a D20, adding your to-hit bonuses and comparing it to a fixed value (the defence of your opponent) and in opposed checks (generally involving skills) you are both rolling a D20, adding your relevant bonuses and comparing the results. The only time you aren’t rolling a D20 – sadly – is for damage
There are only two things that could make it difficulty to learn the game:
1) Tracking all of your bonuses so you know what to add to a roll (your base attack bonus for being a character of level X, your bonus to the attack for having a half decent Strength score, your bonus to the attack because you had a feat that makes this kind of attack better, your bonus to the attack because the weapon you are using is magical..) but it is nothing a little reminder / cheat sheet can’t solve. Heck, Blue Box probably has that on the character sheets
2) Non-standard attacks and Spells. Disarming, tripping etc used to be a pain to remember in 3.5 but they massively simplified it in 3.75 so that shouldn’t be a problem now. Spells are another matter, since each functions differently but the rules you need to know to use the spell are usually in the spell description. It’s not a bad idea to copy the “Power Card” idea from 4th edition D&D and write out a card for each spell (as long as the character in question knows a finite number of spells!) and include the rules on the card to speed things up.
So this is Pathfinder holmes edition?? Looks rather nice and a great intro set. i wish rpg’s still came in box sets
That set looks nice. I’ve picked up the Pathfinder book a few times off the shelf but always put it back. Getting the box looks like it’ll tip me in favour of picking it up. Also Reaper Mini’s have done some great work on their Pathfinder range. Great way to add a bit of character to the set.
One mistake, made repeatedly in this review, is that the game only goes to level 4 – it goes to level 5, so the wizard actually gets to start chucking fireballs….
Fireball? That’s XL5 not L5 lol
Can you buy those card monsters and heroes separately? They look fantastic.
I’m currently running a Pathfinder game set in the Warhammer Fantasy universe. I’ve found it to be an elegant system which lends itself easily to both the novice and the master.
Create an Account Click Here Why Create an Account on Beasts of War
Gangs Of Commorragh Hit The Skies For Warhammer 40,000
Atlantis Preview Dwarven Female For Upcoming Kickstarter
Miranda Ashcroft Arrives In Infinity Thanks To O-12 Preview
Werewolf: The Apocalypse Video Game On The Cards From Cyanide
German Gebirgsjäger WWII 28mm Now On Kickstarter From Heer46
Galatus Dreadnought & New Grav Tank Arrive For The Legio Custodes
Nemesis & Artemis Previewed For Code Orange’s Collision
V&V Miniatures Gather More Vikings For A Raid
Sarissa Set Up A Sci-Fi Algoryn Base For Gates Of Antares
Check Out Brother Vinni’s Faithful Post-Apocalyptic Bot Dog
The Bloodoak Creaks Into Life From Warploque For ArcWorlde
Celestial Creatures Join The Shael Han Of Wrath Of Kings
Paint Your Digital Miniatures With Might & Magic: Showdown
Red Panda Opens Late Backer Option For Wander To Fund Mary Fixit & Gritt
The Kuzaarik Grenadier for Freeblades from DGS Games
Show Off Your Jedi Skills Playing Star Wars Destiny At Polar Vortex
Historical Gamer Town Square
Infinity General Discussion
Pulp Punk Horror & Weird Gamer Town Square
Hobby & Painting Town Square
Fantasy Gamer Town Square
Warhammer Fantasy General Discussion