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August 13, 2012 by darrell
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Sam & Darrell take a look at the new monster boxed set for the brand new game of flying steampunk battleships… Leviathans!
Looking really good, unfortunately there’s no room for additional games left in my life. Still, this somehow makes me think Dreadfleet could have been more like it…
Dreadfleet is awesome. If you remove fate cards….most of the special status cards…..modify the core rules…..and write your own scenarios to avoid the massive 10 ship CC pileup. Its actually quite playable with a bit of effort.
Pulled it out last week for a few quick games and we had fun.
XD basically saying ” If you change the game its quite playable” …..
Shame really….just too bad this game didn’t come out a year earlier.
There’s a possibility that Randall Bills will be running games at GenCon with the still-in-development elevation rules (since ships would be flying in three dimensions in an actual sky) just for grins. Or, at least, that’s what his twitter feed has been teasing lately.
Very interested to hear what the rules are like
I don’t know which of the models are the cheesies, but not doubt it will be on of the french
Well those boards look great for battletech
No wonder, Catalyst Game Labs made that too, I have the Battletech starter box sitting in front of me right now.
It’s worthwhile to note that a hex-free version of the rules is planned as well, just like with Battletech’s “Miniatures” rules from Strategic Ops. From what I’ve seen of the Leviathans rules (there is a downloadable version of the quickstart rules available at the website), it’s a lot less fiddly than Battletech is, more akin to the Quickstrike rules than vanilla Battletech which is a step in the right direction IMHO.
It’s not that I don’t like Battletech. I have a soft spot for it since it’s my first wargame from when I was a kid. But you really have to motivate yourself to play a game of old-fashioned Battletech with the pages of tables, and hit charts, and all the rest. It’s the kind of game that really is better suited to a computer (like Mechwarrior Tactics) than pen & paper because it’s practically like balancing a spread sheet.
Leviathans needs to be a little faster paced and quicker to pick up if it’s going to compete as a new game in today’s market. Not everybody wants to buy six full rulebooks totaling a couple thousand pages so they can run an intergalactic war at every level from individual mech pilots and repair crews all the way up to interstellar commands with fully modeled supply chains.
Hopefully, Catalyst will find a way to do what they do best–incredibly robust campaign rules–without weighing down Leviathans with the same rules overhead that Battletech labors under.
Nice looking set, x wing is the one I preordered, simply because its star wars, but I do think this set looks a step above all the wings of war boxes in terms of quality, obviously price reflects that too though, if I wasnt buying x wing, this one would definitely tempt me, saying that, I can see this being purchased for the christmas period, no messing , open box, start playing, perfect.
Also, I could have gone my whole life without hearing Darrell utter the phrase ‘thats a nice tight box’ thanks.
Why it only seems like this time last year that Leviathans was eagerly anticipated.
..NICE ONE CATALYST GAMES…..QUITE NICE!!!!
I can’t wait for this game! I’ve got two core sets on order at my FLGS, and will pick up the British and French fleet boxes when they release a month or so later.
As to your question on cheese Darrell, it’s probably Lave. With two torpedo bays per broadside (If I recall correctly) and some steering gear, Lave can just move along a map side firing off torpedoes as she goes, then turn on a dime and travel on down the other side. The French can definitely go for torpedo spam to break up the enemy squadron’s formation and then use their excellent maneuverability to move in and take shots at opposing ships’ engines.
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