October 30, 2017 by thisisazrael
A brand new game called Forge of Destiny (FoD) is on its way and the team behind it at New Destiny Games have sent us some exclusive details so you can see what you can expect from this new title.
Forge of Destiny is a new sci-fi war game that is played with around 32mm-35mm metal (as of now) miniatures.
All four armies that will be available at the start are already test-casted, while some of them are still getting painted.
Here are some of our miniatures fresh from the FoD team painter.
FoD uses both d6 and playing cards as part of its mechanics, with cards representing orders issued to troops and dice deciding test outcomes.
The FoD game mechanics were developed with several core principles in mind such as the importance of thorough pre-battle planning and army building alongside tactical battlefield maneuvers and maximum involvement of players in the gameplay.
Army building revolves around choosing a Commanding (HQ) Model/Unit that leads troopers into battle and partially determines what units and upgrades can be chosen by the player.
At the beginning of each turn, players determine the activation sequences of their armies and issue Orders to their Units.
Orders determine which actions the Units will perform during their activation.
Even though it is possible to issue up to two Orders to a single Unit, the number of available Orders is quite limited and is usually just enough to give one Order to each available Unit.
If a Unit was somehow left without Orders, it won’t (usually) idly wait for its doom, but will act according to its individual preferences. For example, a bloodthirsty Unit may run forward to the nearest enemy to engage him in melee and troopers with an affinity for shooting are likely to perform ranged attacks from afar or rush to cover.
Nevertheless, the exact reaction will be determined by a dice roll, so without direct Orders, a well-placed ranged Unit may opt to retreat instead of fighting.
Here we can see some of the in-game statistics cards in their final form.
The FoD battlefield is divided into squares that integrate various types of cover and terrain features, including elevation, all this without the need for the gamers to purchase additional terrain while still enjoying the tactical aspects.
The ability to control the vantage points of the battlefield and skillful maneuver through terrain is a key to dominating the battlefield and ultimate tactical supremacy.
Moreover, battlefields belong to different climatic zones with the specific terrain, landscape and weather conditions that provide players with a wide variety of gameplay set-ups that make each FoD game a different experience.
Below is an example of one of the tiles of the biome (world) named Thorn.
In FoD players alternate in activating their Units, however, some abilities can be performed out of activation to further increase the influence of the currently inactive player on what´s happening on the table.
In the future, we will release and share a detailed video with a description of what happens in the game and how it is played.
Free rules that will contain everything needed for the game rules-wise will be available online on our website. These rules will be updated-on-the-go as the game is further played and tested.
Printed rulebook with arts, background, and lore will also be available.
Army lists with arts and other goodies will be either integrated into the printed rulebook OR be released as a separate mini-book/army book.
It would be great to have your feedback on Facebook and our forum!
We have already received multiple messages from the community and every idea or suggestion can make FoD better for players.
Best regards, FoD team
It’s going to be really interesting to see how FoD grows and develops into it’s fully fledged form leading up to its Kickstarter release.
The FoD team also have a newsletter you can sign up to here if you’d like more direct information.
What do you think of this new title?
"A unit without Orders, won’t (usually) idly wait for its doom, but will act according to its individual preferences"
"...battlefields belong to different climatic zones with the specific terrain, landscape and weather conditions that provide players with a wide variety of gameplay..."