The Vindication Of My Hobby: What’s Great About Gaming?

August 7, 2013 by crew

I decided to take up the gauntlet thrown down in many YouTube comments and write an article that justifies to your better half or concerned family members that spending so much money on “toy soldiers” is ok. In my opinion simply persuading someone is probably never going to work. I have been a part of this hobby for twenty years now and speaking from experience the hobby encourages and boosts literacy, numeracy and patience as well as increasing vocabulary and the use of a participant’s imagination. All of which have helped me grow as a person over the past two decades.

H.G Wells - Little Wars

Although the hobby can be quite expensive, the backgrounds and concepts that I read about drew me in deeper and deeper. This drove me to spend all my hard earned pocket money and birthday money on little bits and pieces over the years because I had that desire to make thematic armies and see what happened if one legendary character came up against another mighty hero from another race. Yet after all these years in this hobby, which has helped to educate and develop who I am my parents still refuse to purchase anything for my hobbies as Christmas or birthday presents! In their eyes my hobby is overpriced and a bit juvenile. Although my in-laws understand why these things cost what they do, they are also baffled by the passion that I have about the “little men” I collect.


The biggest problem is perception, war games and board games in general are seen as “nerdy” and they aren’t considered cool. I see it as simply having a similar passion for the hobby that a football supporter does for his. He could name you every player on his favourite team, he could tell you every guy who ever scored a goal for them, every team they have beat in the past decade and probably the final score and for some reason that isn’t geeky. I could tell you about alien technology that can dissolve metal or about sentient robots trying to take back the universe and remember stat lines to keep a game flowing. That’s geeky? Now to me that’s all backwards.

Back in the early 1980’s all the way up to the early 2000’s video gaming was thought of the same way because it wasn’t popular and was also thought of as being childish, just like comics before that. Soon though people realised that they were an art form, a device for telling amazing stories in a more intimate or colourful format. This realisation has brought us things like Bioshock and Half-Life and more recently games like The Last of Us.

Now videogames and comics are more accepted socially they have become things that movies are based on, mass merchandising licenses are based around them that make companies millions of pounds every year. A lot of the big franchise videogames now have massive budgets that rival Hollywood blockbusters, that’s how mainstream they have become; they sell millions of copies and yearly make back their budget and more. As comparison just look at this recent piece of artwork and the accompanying miniatures from Infinity. Now to borrow a famous saying “I don’t know art but I know what I like” and I love this not only because it’s sexy, cool and incredibly well done but the translation from one medium to the other is astounding.

The Settlers of Catan

So does this mean that board/war gaming could have its day in the sun soon? With the extremely popular T.V show The Big Bang Theory exposing people to amazing board games like Settlers of Catan and role-playing games like Dungeons & Dragons and the growing popularity of Tabletop on Geek & Sundry, more and more people are seeing new and interesting, dynamic games. Developments like Kickstarter and IndieGoGo have given rise to some behemoth games that have smashed target after target in some cases getting pledges in excess of ten times of what was originally asked for. Games like Zombicide, Kingdom Death & Dreadball are a good example of this.

In some cases they allowed people early access to beta rules to give feedback on what’s working and what isn’t and this in turn helps to refine games and cut down on the amount of cheese there is within them from launch. I can’t think of many hobbies that allows this much interaction between the designer and the person playing the game. New sculpting and production techniques like 3D rendering allow sculptors to go over their miniatures with a fine tooth comb meaning they can reposition the stance of the model without having to completely disassemble it and start fresh. The detail that can now be applied to models due to new plastic casting methods is simply spectacular at times. In a way we might be close to our Golden Age and it could be just the right time to pull someone in.

As we all know it only takes one little thing to draw you in and that’s it, you’re hooked for life. Unfortunately for the current generation the gateway games that got me into the hobby are either out of production or had a limited re-release runs. Games like Heroquest, Space Crusade and Space Hulk knew how to keep game play quick and simple but added more depth once you had mastered the initial rule set. Luckily the companies of today have taken this simple idea and encompassed it into their own franchises. The Dungeon & Dragon Adventure Games are one such gateway game, getting rid of all the hassle of detailed rules and making things into a simple experience with tactical depth.

Castle Ravenloft

There are also many other franchises out there linked to the tabletop allowing you a gateway experience. The Star Wars X-Wing game is so simple and so easy to play and almost instantly recognisable to most people not to mention the gorgeous pre-painted miniatures that are available for the game. Even companies like Games Workshops have taken on the Lord of the Rings franchise and more recently the Hobbit allowing you to recreate battles and scenes from the film with a fairly easy rules set. The best thing about the current wargaming scene to me is you are not limited by per-determined systems anymore. As I mentioned before crowd sourced games are allowing miniatures to be produced for many different so why not take something you like the look of and apply a system you are comfortable with to it and adapt as you see fit.

With all this in mind maybe your critic is only a game of Deadzone, Myth or X-wing away from drawers full of dice, cupboards full of various paints and a desk full of miniatures.

How do you vindicate your hobby to your friends and family?

Scott Webster

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