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BOW Tips: Captain Tyco In Profile | Seven Days of Sanguinius

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The guys have a close look at Captain Tyco for the Blood Angels.

BOW Tips: Commander Dante In Profile | Seven Days of Sanguinius

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The guys discuss Blood Angels Chapter Master Dante.

BOW Tips: Gabriel Seth In Profile | Seven Days of Sanguinius

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Warren and Darrell have a look at Gabriel Seth from the new Blood Angels codex.

BOW Tips: Blood Angel Psykers and Abilities | Seven Days of Sanguinius

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The guys discuss Blood Angel Psykers and their abilities.

BOW Tips: Blood Angel Fast Tanks | Seven Days of Sanguinius

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Warren and Darrell talk about the Blood Angels and their Fast Tanks.

BOW Tips: Sanguinary Priests | Seven Days of Sanguinius

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Warren and Darrell have a chat over the Sanguinary Priests

Astorath the Grim in Profile | Seven Days of Sanguinius

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Darrell and Warren talk over Astorath the Grim.

BOW Tips: Death Company | Seven Days of Sanguinius

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Warren and Darrell have a look at how Death Company work.

Blood Angel Dreadnoughts | Seven Days of Sanguinius

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Warren and Darrell have a good long look over the Blood Angel Dreadnoughts

Red Thirst Special Rule | Seven Days of Sanguinius

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Warren and Darrell show you guys the ins and outs of the Red Thirst Special Rule.

Baal’s Can’t Shoot Forward! | Seven Days of Sanguinius

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Warren and Darrell have a chat about the Baal Predator Tank

Descent of Angels Special Rule | Seven Days of Sanguinius

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Warren and Darrell talk you through the Decent of Angels Special Rule

Tau Battlesuit Weapon Systems | Daily Tips

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Darrell chats about the weapons systems on Tau Battlesuits, more specifically about how many weapons you can take and points out that Twin-linked weapons use two slots.

Let’s talks about model characteristics in Warhammer Fantasy

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Darrell, alone once again tackles some Warhammer Fantasy. In this one he talks about model Characteristics and just what they do during a game. Mainly talking about what tests require what part of the Stat Line and how they effect that model or unit during the game.

Turbo Boosting in the Scout Move – Do you get a cover?

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Here’s a little question that has been popping up from time to time. Is it cheeky to ask for a cover save when you Turbo Boost Scouts in there Scout Move? Well Darrell thinks it is, what about you guys what do you say!

Cheesy Monolith Shooting

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Has Darrell found a cheesy loop hole for firing the Monolith Particle Whip when deep striking, what do you think, is this Blue Stilton or just a mild Cheddar?

Stop and Drop! Is Going to Ground worth it in 40K

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Darrell talks a bit about Going to Ground in 40k. Be a punch-in player, if it looks like your going to lose a unit don’t just lift them off the table play the odds and lie there asses down. I can’t stress enough how annoying I find playing someone who just gives up and doesn’t [...]

Fighting creepy almost dead guys in boxes, yes Dreadnoughts

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Dreadnoughts might be thousands of years old but they are no old age pensioner when it comes to a fight and a close combat Dreadnought is a heavy metal Bruce Lee. So Darrell has a wee talk about what to watch out for when going toe to toe with them. Me I think Dreadnoughts are [...]

When Tank Shocking who should you run over first?

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So your fancy tank has no guns left! It’s time to put the foot to the floor and start Tank Shocking. But who should you run over first, humm I wonder what Darrell thinks? Knowing him I’d say he’d look for a soft target something like a kitten maybe. Yes of course a possessed Chaos [...]

Get away from nasty beasties by hiding up some stairs in 40K

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Did you know you can be a little sneaky and hide units from beasts by putting them up a floor in a building. Yes it turns out beasts can’t go up stairs, sounds silly but there you go. So if a unit is not on the ground floor they can not be assaulted by beasts [...]