Skip to toolbar

Supported by (Turn Off)

Imperial Guard Manticore Unboxed

13

Darrell opens a box containing an Imperial Guard Manticore.

Are Heavy Bolters the best weapon in 6th Edition?

12

Darrell makes the case for Bolters & Heavy Bolters ruling the land and sky in 6th edition 40K.

“Dragonslayer” Guard Veterans… are they the Death of Big Nids?

14

As you can now attach grenades to Monstrous Creatures, could those Demolition Veteran Guardsmen make them obsolete?

Make sure your Opponent Uses the Correct Charge Rules!

11

It's a common "mistake" in 6th edition 40K, but measuring assault distance can spell success or disaster in Warhammer 40K...

Is there an Optimal Placement for Models During an Assault?

10

The guys take a look at the effects of placing models with varying initiative either in the front row or second rank, during an assault in Warhammer 40K.

Vehicles Crushed by Hammer of Wrath?

16

Do jump pack Assault Marines now spell the end for AV:10 vehicles? Andy & Darrell investigate...

6th Edition 40K Losers: The Necron Command Barge

23

In the first of a series focusing on the winners and losers of 6th Edition Warhammer 40K. The guys look at one of those 5th edition mega-models that took a hefty dunt to its effectiveness... the Necron Command Barge.

Multi-Assault in 6th Edition 40K… is it ever worth it?

6

We're back to the business end of 40K as Darrrell and Andy take out a Space Marine Dreadnought and some Space Marine Scouts using those kings of close combat... the Tau?

Vehicles, Cover Saves & Tactical Movement in 6th Edition

12

Those smaller vehicles might have taken a hit in 6th Edition 40K. However, if you're stuck with them, is there a way to squeeze some tactical advantage out of them?

Is 6th Edition 40K the Death of the Dreadnought?

45

Taking a look at which models lost out, with the change to Warhammer 40K 6th Edition. Have Dreadnoughts taken such a blasting that they're resigned to the bottom of the box?

Gate of Infinity… who needs a Land Raider!

17

If you need to get those critical Assault troops to the other side of the board, quickly and safely... then the Space Marine Librarian is your friend... or at least your ally of choice.

Warhammer 40K 6th Ed. Landspeeders are now Awesome!

19

Darrell give's advice on how to load out your Landspeeder to take on the terrors of 6th edition.

40K Vehicles… Buy Extra Stormbolters!

33

Darrell has advice on lessening the impact of those pesky weapon destroyed results.

Flames of War Tip… Utilising the Stormtrooper Move

0

The German Stormtrooper move is a pain for most Allied opponents. Matt gives us some advice on how best to use it.

Should I ever Refuse A Challenge in Warhammer 40K?

23

Darrell is asked a question about when and if you should refuse a challenge during an assault.

Optimising Wargear for Unit Leaders

30

With the advent of challenges in Warhammer 40K 6th Edition. Darrell doles out some advice on the best way to kit out your Sergeant to take on those characters.

40K 6th Edition Armour Save Tactics

35

Darrell has been mining the new 40K book for a while now and has found what could be a handy little tactic for keeping your softer guys in a unit safe until there forced to take an armour save.

Power Fist Placement Tactics

12

Darrell gets the idea to place his Power Fist guy to the back of the unit to keep him safe until he and whats left of his unit get in to combat where the fist can get to work.

Fight or Flight in 40K 6th Edition

20

Are your units trapped on top of a building? This looks like a job for a sneaky tactic!

Night Fighting Rules in 40K 6th Edition

7

It's time to turn on your torches as we investigate the new rules for night fighting and how the changes will affect those Necron armies that rely on the night fighting rules.

Assaulting Units that are Falling Back in Warhammer 40K

9

More cheese from Darrell as he takes a look at a thoroughly dishonorable tactic... assaulting units that are already falling back.

Making an Aggressive Deep Strike in Warhammer 40K 6th Edition

72

Darrell gives some advice on how he thinks you should use your units with Deep Strike... but more importantly... what can happen when things go wrong!

Darrell’s thoughts on the New Heavy Weapon Rules in 40K 6th Edition

27

Darrell's back to running out Warhammer 40K tips and today he's grabbing the heavy weapons and seeing what happens when they get moving. Or not, as the case may be.

Dark Age Tactics: Fight or Flight?

0

Darrell gets down into the details of what units should be fighting and when in Dark Age. Run away to fight another day?

Dark Age Tactics: Target Priority

1

Darrell takes a look at how to get the most out of the Target Priority Rules in the blasted wasteland of Dark Age.

Forsaken Warwind, The Ultimate Warrior for Dark Age?

1

When your picking your forces for Dark Age we all know that you'll be looking for that one game breaking miniature to beat all your buddies. Well Darrell thinks he's found just that mini in the Forsaken Warwind.

Dark Age Tactics: The Outcast Starter Box

1

Darrell has a look into some Tactics for the Outcast Starter Box and tells us how he thinks it should be played.

BOW Tips: Captain Tyco In Profile | Seven Days of Sanguinius

2

The guys have a close look at Captain Tyco for the Blood Angels.

BOW Tips: Commander Dante In Profile | Seven Days of Sanguinius

4

The guys discuss Blood Angels Chapter Master Dante.

BOW Tips: Gabriel Seth In Profile | Seven Days of Sanguinius

4

Warren and Darrell have a look at Gabriel Seth from the new Blood Angels codex.

BOW Tips: Blood Angel Psykers and Abilities | Seven Days of Sanguinius

11

The guys discuss Blood Angel Psykers and their abilities.

BOW Tips: Blood Angel Fast Tanks | Seven Days of Sanguinius

4

Warren and Darrell talk about the Blood Angels and their Fast Tanks.

Dark Age Tactics: The Brood Gazelle & Red Hot

2

Darrell gets out the Gazelle/Red Hot from the Brood Faction of Dark Age to have a look at how to use her in your games.

BOW Tips: Sanguinary Priests | Seven Days of Sanguinius

4

Warren and Darrell have a chat over the Sanguinary Priests

Astorath the Grim in Profile | Seven Days of Sanguinius

2

Darrell and Warren talk over Astorath the Grim.

BOW Tips: Death Company | Seven Days of Sanguinius

6

Warren and Darrell have a look at how Death Company work.

Blood Angel Dreadnoughts | Seven Days of Sanguinius

12 years ago 1

Warren and Darrell have a good long look over the Blood Angel Dreadnoughts

Red Thirst Special Rule | Seven Days of Sanguinius

12 years ago 0

Warren and Darrell show you guys the ins and outs of the Red Thirst Special Rule.

Baal’s Can’t Shoot Forward! | Seven Days of Sanguinius

12 years ago 10

Warren and Darrell have a chat about the Baal Predator Tank

Descent of Angels Special Rule | Seven Days of Sanguinius

12 years ago 2

Warren and Darrell talk you through the Decent of Angels Special Rule

Flaming Yourself, is it Mad? (Crackling Marine, Yummy)

108

Darrell has a strange idea, suggesting you toast yourself with your own flamer to gain an advantage.

Sternguard Special Ammo

33

Darrell looks into Sternguard Special Ammo to see if like the AK47, it will kill every mother ###### in the room. Then has a little trip down to mickey d's for a Royal with Cheese.

Supported by (Turn Off)