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Dracula’s America! (24 posts)

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  • Avatar Image jonhay206p said 10 months, 2 weeks ago:

    My first ever professionally published rule-set is a Gothic/Weird Western setting called Dracula’s America: Shadows of the West. Osprey are handling the book itself, with North Star in charge of a range of miniatures (to supplement Artizan Design’s existing Old West range) to go with it… Needless to say, I’m extremely excited by the whole thing! ;-)

    Now it’s ‘officially’ been mentioned here on BOW, I thought I’d start this thread so that anybody who is interested in finding out more about the game and setting ahead of the release (in August) can drop me a line, and I’ll do my best to answer as best as I can!


  • Avatar Image jonhay206p said 10 months, 2 weeks ago:

    Here are a few of the basic concepts behind the game:

    It’s a small-model count skirmish game (typically between 3 and 10 models per Posse), that will play on a table between 2′x2′ and 4′x4′ and last around an hour.
    It also allows between 2 and 8 players to play simultaneously.

    The game uses D6, D8 and D10 Dice, plus each player has a deck of ordinary playing-cards to drive the activation sequence.

    The book itself is split into 3 ‘modular’ sections- the main rules (that allow you to play the game as a ‘straight-up’ Old West game without any ‘Weirdness’ if you wish); the Campaign system (I make no apologies for my love of this kind of game- Necromunda and Mordheim FTW!); and finally the Dracula’s America section which contains Arcane Powers, supernatural creatures, the 6 Factions and ‘plug-in’ rules to give your Campaigns a Weird West flavour.

    Finally for now, I should stress that I am a narrative gamer to the core and so SOTW was intentionally designed to give a cinematic, story-driven game! Basically, if you can imagine any cool Western movie moment you will find that you can probably pull it off in-game!
    If you like more ‘competitive’ play then there are however more ‘granular’ rules included for one-off games where you can tweak your Posse’s weapons and skills in more detail.

  • Avatar Image txwargamer8p said 10 months, 2 weeks ago:

    I am very excited for these to be released. I first saw it mentioned in a promotional email from Osprey.

  • Avatar Image jonhay206p said 10 months, 1 week ago:

    Thanks- I really appreciate that!

    If you have any questions about SOTW then just drop them below… I’ll also be posting more about the six Factions when I have the chance.

  • Avatar Image wesadie19691475p said 10 months, 1 week ago:

    Looking forward to seeing more of this.

    Vampires in the wild west, what’s not to like.

  • Avatar Image jonhay206p said 10 months, 1 week ago:

    Thanks very much!

    Speaking of vampires- later on I’ll be posting a little bit about the monster-hunting Twilight Order (no, not that Twilight!) and their arch enemies, the vampiric Red Hand Coven…

  • Avatar Image jonhay206p said 10 months, 1 week ago:

    The Twilight Order:
    A secret society of monster-hunters dating back to the Crusades, the Order followed their nemesis Dracula to the New World some thirty years ago. Since then, they have adapted their hunting methods to modern times (though not without considerable friction between the more ‘traditionalist’ Europeans and the new American recruits)- still, it’s not unusual to see pistol-wielding Crusaders wearing plate armour under their dusters- or even elite Templars that still bear their blessed great-swords- in an Order Posse!
    In the game, they get two fearless Crusaders kitted out with armour and silver bullets in their guns- though slow, they are resilient and excel at taking down monsters of all kinds!

  • Avatar Image jonhay206p said 10 months, 1 week ago:

    The Red Hand Coven:
    Dracula’s minions can come from any walk of life, and their Posses feature townsfolk, desperate Outlaws, conscripted Union soldiers, and the rich and well-to-do. They even have access to Dracula’s elite Carpathian Guard, armed with their traditional woodsmen’s axes! The Covens of the Red Hand fulfil several roles- from stealthy infiltrators of human society to the ruthless enforcers of their master’s will.
    A Red Hand Posse gains two vampiric Broodkin that are fast and hard to keep down. They can also mess with your opponent’s plans by Transfixing their models, and if wounded they can feed on innocent bystanders to heal themselves!

    Hope you like- next, I’ll look at the Skinwalker Tribes and the Crossroads Cult…

  • Avatar Image jonhay206p said 10 months ago:

    The Crossroads Cult:
    In the aftermath of Dracula’s coup, the new President-for-Life began an ambitious Reconstruction project that would allow him to consolidate his power. The centrepiece of this monumental rebuilding of America’s infrastructure was the Transcontinental Railroad. A mysterious (but incredibly wealthy and influential) Tycoon named Edward Crowley won the right to build this railway that would join East and West. Unknown even to Dracula, Crowley serves diabolical entities from the hellish Abyssal Plane. The Railroad was to be built along primordial leylines and syphon up this energy using rune-etched rails that would power Crowley’s Great Ritual, and allow his Abyssal masters to tear through the walls of their dimensional prison into our world!
    In the game, a Crossroads Cult Posse is made up of a mass of ignorant and ultimately expendable Cultists, led by a Magister with the ability to summon demonic creatures during play and a Harbinger of the Abyss (the true power behind the throne!) who gives yet more summoning ability and also boosts the Magister’s power as long as he is within range to whisper his infernal advice…

  • Avatar Image jonhay206p said 9 months, 2 weeks ago:

    The Skinwalker Tribes:
    A loose confederation of Native American Tribes, the Skinwalkers are guided by the mysterious Shaman known as White Raven, who has re-awoken the ancient ability to transform into various Beast Forms in order to combat the encroaching darkness and defend the Balance of Nature…
    In the game, Skinwalker Tribe Posses are close-combat specialists and may take two Skinwalkers- your choice of the fast and vicious Wolf Form, or the slower but much more brutal Bear Form (which can crush it’s victims in a bear-hug if it wins a Fight by a high enough margin!). They are also on good terms with the Sasquatch, should one show up mid-battle!..

  • Avatar Image jonhay206p said 9 months, 2 weeks ago:

    The Congregation:
    Born out of the ‘cold war’ between North and South mid-way through the Civil War, the Congregation are an eclectic mix of ex-slaves, fanatical abolitionists and other desperate folk with access to the power of Vodou! Based in the swamps of the Deep South, they fight a continuous guerrilla war against the growing power of their nemesis- the Dark Confederacy.
    A Congregation Posse has access to tough and relentless Zombi Warriors (who willingly choose Undeath so they can continue the good fight!)- these make the Faction good in a Campaign as if a valuable model ‘dies’ they can keep on fighting for you! They also have the Vessel- a regular fighter possessed by a Loa spirit which allows them to fly and unleash blasts of arcane energy at the enemy! The Faction also has access to a couple of unique Summoned Creatures- the tough-as-nails mass of lumbering vegetation known as a Swamp Baka, and the fire-breathing, skull-headed Temple Snake.

  • Avatar Image jonhay206p said 9 months, 2 weeks ago:

    The Dark Confederacy:
    When the Southern armies surrendered at the close of the Civil War, General Jebediah Craine refused to capitulate. Leading the ragged but fanatical remnants of his loyal soldiers deep into the swamps of the South, he vowed revenge on the hated Northerners and their agents, The Congregation. Wresting and twisting the powers of Vodou from a captured Bokor, Craine became a Necromancer- with his legions of animated soldiers, he has vowed that the South will- quite literally- rise again!
    In the game, the Dark Confederacy are led by a Necromancer with access to Arcane Powers. The Faction is also able to outnumber their foes and better control a larger area of the battlefield thanks to the free, randomly generated Revenants (pistol-wielding Confederate Zombies!) raised by your Necromancer before each game that give you unprecedented flexibility when Activating your models!

  • Avatar Image jonhay206p said 9 months, 2 weeks ago:

    So, that wraps up the Factions of Dracula’s America! If you are interested, the Nickstarter begins on Monday (10th July 2017). Members of the DA Facebook group can get a little head-start on the competition with early-access right now!

  • Avatar Image jonhay206p said 9 months, 1 week ago:

    The Nickstarter is now underway! A couple of the ‘spend-goals’ have been met, including a free Jackalope model for everybody involved! :-)

  • Avatar Image jonhay206p said 9 months ago:

    Hey folks!
    Just a few days to go until the Nickstarter finishes- and there’s just a few hundred to go until everybody gets a free goat-sucking Chupacabra! :-)