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A group for the fragile, eastern fringe dwelling, grey skinned communists called the Tau.
Do you have any successful strategies to play Tau, if yes please share here.
Tip (i) Join the Shas’el or Shas’O with Kroot.
They form a unit that can take a beating. Upgrade the commander with shield drones and shield generator. This will give the squad 5/6 wounds with a 3+ sv and a 4+ Inv sv. Iridium Armor and Failsafe detonator are fun to have as well. Iridium Armor gives a 2+ save and this is shared by the shield drones as well ( ref page 48 Tau codex Notes ** Shield drones always have the same toughness and save the individuals they accompany). This makes a nice 6 wounds with a 2+ save. Suddenly template weapons on Kroots squads have a hard time to work. Failsafe detonator makes it fun fluff wise and a Str 8 template does leaves casualities. The commander decides to sacrifices himself while kroot fall back.
Tip (ii) Always ask your opponent his Saves!
Playing Tau is all about asking your opponent, what saves his troops have. Do they have cover saves, apply markerlights, 2+ Sv use plasma guns or rapid fire with pulse rifles. With Tau one can do a few mistakes and using the wrong gun on the wrong opponent can lose you a game. Be always tactical aware — always!
If your opponent tend to use lots of coversave, use markerlights, flamer and fragmentation grenade.
If your opponent likes to infiltrate or deep strike, have lots of kroot squads
If your opponent have lots of tanks, use Dead rain squads.
Are these tactics upto date with 2013 codex?
@osian Probably not, but they’re no less useful.
From looking at the new Codex, it seems that some of the new units will be making Tau Shooting far more powerful than before. But it seems like not much has changed so the Tau are still a “glass cannon army” that requires some thinking to use well.
Well the tau players I played were always brutal and not to be reckoned with, this new codex just makes them even more brutal lol
@chadeptus said: Well the tau players I played were always brutal and not to be reckoned with, this new codex just makes them even more brutal lol
it wouldn’t surprise me if the long term tau players suddenly became kings of the pile. Same thing happened in my store when the GK codex came out. Me and the other long term GK player were top in almost every league our FLGS did, even over the bandwagon jumpers. The combination of a solid new dex and lots of skill and experience from playing the underpowered old one makes for a frightening prospect to play against lol
TBH the veteran Tau players were usually at the top anyway, it takes a lot of patience to master them, which it will be the same again but the results will be more powerful.
I can see lots of unexperienced players getting hammered quickly and giving negative feedback
Tau – Strategies 6th Edition Codex :
This is the last strategy I am using and found it good. 5 Tau Piranhas and a Commander with Drone Controller. A squad of Tau Piranhas with Fusion Blaster and 2 seeker missiles each cost more than 300 points. It is quite expensive. But with the new rule set, the detached drones from all the Piranhas form a single squad of 10 Gun drones. In point cost that is almost half the Piranhas’ cost.
The XV8 commander is attached to the Gun drone squadron. The Drone controller upgrade the gun drones ballistic skill to 5. I think this is the meanest str 5 ap 5 platform there is.
In the meantime, 5 Piranhas that shoots 2 seeker missiles (without the need of markerlight) and a Fusion Blaster for 150 points is not too shabby.
Or give the Commander a Drone Controller and sit him in a squad of Marker Drones. Use them as an expensive Pathfinder unit but with better shooting.
Another vicious one is have Commander Shadowsun join a unit of one Riptide and two missle drones. That way the whole ‘unit’ gets Shrouded, Sealth and 3D6 Jetpack Move (Ghost Who Walks among us).
My personal favourite has to be Farsight and his max Bodyguards armed with Shields, Fusion Blasters and Plasma Rifles. Farsight can deep strike his unit without scatting (Farsight’s Warlord Trait) and you’ve got a horrendous amount of firepower that can kill off even Terminators. Just add Pathfinders for that extra bit of pain, haha.
What would be good Chaos allies for Orks?
in Chaos Space Marines
my first IG army
in Imperial Guard
New to imperial guard army
mantic games corporation minis
pure TH/SS is overrated
in Dark Angels
From Empire To Fall: The Development Of The Eldar Part 1
Eldar Codex Break Down – Troops Section
Painting Astorath the Grim: Part Three
Eldar Codex Break Down – HQ Section
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