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40K General Discussion

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Discussion about everything Warhammer 40000 related, including modelling, painting, collecting, fluff, cheese and the expansions Apocalypse, Cityfight, Planetstrike and Spearhead. Newbie advice on tap too.

6th Editon Cheese (39 posts)

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  • Avatar Image coolpall3389p said 10 months, 1 week ago:

    Now that the new rulebook has been out for awhile, we need a place to gather the best of the cheese we can find. That place is here!

  • Avatar Image coolpall3389p said 10 months, 1 week ago:

    The first really good piece of cheese I could find in the new rulebook was obviously a piece of funky wound allocation.

    Basically the line for look out sir reads ‘When a wound (OR UNSAVED WOUND) is allocated … he is allowed a Look Out Sir attempt’. This is major as it essentially allows high pts cost characters to take their really good Armour/Invun saves (plus Feel No Pain if they have it) and then simply pass on a wound on a roll of a 4+ (2+ for independent characters).

    I can see some crazy ideas for this, and first thing that springs to mind are Grey Knight Henchmen Squad. Allowing you to take your 3+ Inquisitor armour save (in power armour) save and then pass it on to a normal grunt.

    If you have found any other cool bits of cheese or have your own unique varation of this one, then post it below.

  • Avatar Image poosh1025p said 10 months, 1 week ago:

    The look out sir rolls and how they can and will be used highlight a sort of stupidity in 6th. I don’t understand the logic, it’s ridiculous. The idea of twenty marines leaping infront of their chapter master is a little …. silly

    Note you take armour saves AFTER look out sir rolls, not before. If the armour in the squad is different between models, then you allocate wounds, then roll look our sir and if you fail THEN take armour save on Inquisitor.

  • Avatar Image redemption294p said 10 months, 1 week ago:

    What poosh said. So basically, if a(n) (independent) character who is the closest model has the same effective save as the models behind it, you pool the dice together and roll all the saves at once. You may then attempt a Look Out Sir! roll for each unsaved wound until you either run out of unsaved wounds or the character is dead.

    If the (independent) character has a different effective save, you have to decide for each Wound if you want to reallocate with Look Out Sir!, and then take the save on the model the wound is (re)allocated to. To speed up rolling a bit for multi-wound characters, you can roll as many Look Out Sir! rolls as the character has remaining Wounds.

  • Avatar Image coolpall3389p said 10 months, 1 week ago:

    Read the Look Out SIr rule on page 16 (the shooting one), it does specificly say that a Look Out Sir roll can be taken against wounds or UNSAVED WOUNDS (an unsaved wound is where you have taken your save and failed it), however you still cant take two tests. So chapter master can take his 2+ or 4+ and then simply pass it on no strings attached.

    The assault rule is a little more vague and I am not so sure about it, so assume it doesnt work for that. (Thats on page 26).

  • Avatar Image redemption294p said 10 months, 1 week ago:

    You’re quoting selectively. The rule is ‘When a Wound (or unsaved Wound) is allocated to on your characters…’ (emphasis mine). When you want to take that 2+ save on your character, you allocate it to him. If you fail it, the unsaved wound was already allocated, so you don’t have a valid trigger condition for Look Out Sir!.

  • Avatar Image coolpall3389p said 10 months, 1 week ago:

    When a character fails his armour saves AN UNSAVED WOUND has now been allocated to him, therefore he can now make a Look Out Sir attempt. Simples

  • Avatar Image coolpall3389p said 10 months, 1 week ago:

    You should know that an unsaved wound is a wound where you have already failed your saves. That is basic 40k knowledge

  • Avatar Image coolpall3389p said 10 months, 1 week ago:

    It is only when a character fails his armour save that a wound becomes an unsaved wound.

  • Avatar Image coolpall3389p said 10 months, 1 week ago:

    If you require more, that if you wanted to allocate an unsaved wound to someone then they would first have to of failed their saves (hence the term UNSAVED WOUND). When a model is allocated an unsaved wound (when he fails save) he now gets to take the Look Out SIr.

    It is worded quite clearly. Learn to read/

  • Avatar Image usmc96176p said 10 months, 1 week ago:

    I agree with cool on this one. You really do get to take a save on whatever the best armour is, just that if you allocate ahead of time from your character you can’t reallocate that save again. Ex. Inquisitor and henchman take a missile to the face. Inquisitor has no save so he allocates it away to a shield who fails and dies anyway. Next turn inquisitor is shot by a crap ton of las. He tries to take the save but fails a couple, he then gets to allocate the unsaved wounds to another model which kills them outright but leaves him unscathed. It is a funky rule but they go on to talk about how it could represent guys heroically jumping in front of the character, or the character using them as a shield, etc…

    Unfortunately it still makes mutli-wound squads ridiculous, especially paladins since they somehow all are characters. Hope that’s an oversight because that essentially means they have 10 wounds they can jump around a 2+ 10 man squad before they actually have to start taking casualties… and of course most of those have apothecaries so FNP saves as well… then add on the psyker power which gives the unit “It will not die” and that becomes a brick that only a S8+ AP2- template can really hurt (vindicators or artillery come to mind).

  • Avatar Image coolpall3389p said 10 months, 1 week ago:

    I am glad that someone can read and falls on the side of sanity. Thank you @usmc961 now we must burn these heretics (only joking).

  • Avatar Image redemption294p said 10 months, 1 week ago:

    @coolpall33 said:
    You should know that an unsaved wound is a wound where you have already failed your saves. That is basic 40k knowledge

    Correct.

    @coolpall33 said:
    It is only when a character fails his armour save that a wound becomes an unsaved wound.

    Correct.

    @coolpall33 said:
    When a character fails his armour saves AN UNSAVED WOUND has now been allocated to him, therefore he can now make a Look Out Sir attempt. Simples

    Incorrect. The Wound is allocated to him before it is saved. After you have saved the wound, you’re already past the allocation stage. As I’ve stated before, Look Out Sir! triggers of the process of allocation, not the process of taking saves.

    The reason the rule says both Wounds and unsaved Wounds, is because of the difference in order of allocating and taking saves between units with the same effective save and units with different effective saves.

    Basically, it comes down to:

    Same effective save:
    1. Roll to Hit
    2. Roll to Wound
    3. Roll Saves
    4. Allocate unsaved Wounds (trigger for Look Out Sir!)
    5. Remove Wounds
    6. Remove models as casualties.

    Different effective save:
    1. Roll to Hit
    2. Roll To Wound
    3. Allocate Wounds (trigger for Look Out Sir!)
    4. Roll Saves
    5. Remove Wounds
    6. Remove models as casualties.

    @coolpall33 said:
    It is worded quite clearly. Learn to read/

    No need to be patronizing.

    @usmc961 said:
    It is a funky rule but they go on to talk about how it could represent guys heroically jumping in front of the character, or the character using them as a shield, etc…

    Yes, the other person gets in the way of the shot. If I shoot someone with a flak vest, and someone else jumps in the way of the shot, the jumpee doesn’t get any protection from the other guy’s flak vest.

    @usmc961 said:
    Unfortunately it still makes mutli-wound squads ridiculous, especially paladins since they somehow all are characters. Hope that’s an oversight because that essentially means they have 10 wounds they can jump around a 2+ 10 man squad before they actually have to start taking casualties… and of course most of those have apothecaries so FNP saves as well… then add on the psyker power which gives the unit “It will not die” and that becomes a brick that only a S8+ AP2- template can really hurt (vindicators or artillery come to mind).

    Note that because Paladins aren’t Independent Characters, they only reallocate on a 4+ instead of a 2+. But there are plenty of multi-character units around. Necron Royal Courts, Space Wolves Wolf Guard and Ork Nobz to give a few examples.

  • Avatar Image happyhowler225p said 10 months, 1 week ago:

    After reading the rule many times, I came to the same conclusions as @redemption.

  • Avatar Image thegalgut3p said 10 months, 1 week ago:

    I agree with @redemption

    Come to the dark side, we have daemonic cookies