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Discussion about everything Warhammer 40000 related, including modelling, painting, collecting, fluff, cheese and the expansions Apocalypse, Cityfight, Planetstrike and Spearhead. Newbie advice on tap too.

I’m going with Orks… No I’m not… it’s Impy Guard! (67 posts)

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  • Avatar Image beerogre1455p said 1 year, 1 month ago:

    I’ve played the Grey Knights since starting 40K and after the last tournament I went to where every man, woman, child and their dog had them, I’m looking for a change… and I’m going with Orks… Bad Moons to be precise!

    I’ve dropped some cash on getting 60 boyz and a few extras to convert bits and bobs. I hit the local cheap-assed toy store and picked up two big (Land Raider sized) plastic Tanks to convert into Battle Wagons (they’re currently in my kitchen with brand new Zzap Guns on the turret, courtesy of my collection of cheap plastic robots that I cannibalise for parts)… in fact here are the models I managed to get… they were £4 each!

    So, I thought I would post the 1850pt list I’m aiming for…

    Andy’s Ork Army List 1850/1850pts

    HQ

    Big Mek (115pts – 1 model)
    - Power Claw
    - ‘Eavy Armour
    - Kustom Force Field

    Big Mek (115pts – 1 model)
    - Power Claw
    - ‘Eavy Armour
    - Kustom Force Field

    Elites

    Lootas (225pts – 15 models)
    X15 – Lootas
    - Deffgun

    Lootas (225pts – 15 models)
    X15 – Lootas
    - Deffgun

    Troops

    Ork Boyz (220pts – 30 models)
    X1 – Ork Nob
    - Power Claw
    - Boss Pole
    X29 – Boyz
    - Slugga
    - Choppa

    Ork Boyz (220pts – 30 models)
    X1 – Ork Nob
    - Power Claw
    - Boss Pole
    X29 – Boyz
    - Slugga
    - Choppa

    Fast Attack

    Deffkoptas (225pts – 5 models)
    X5 – Deffkopta
    - Twin-Linked Rokkit Launcha

    Deffkoptas (175pts – 5 models)
    X5 – Deffkopta
    - Twin-Linked Big Shoota

    Heavy Support

    Battlewagon (165pts – 1 model)
    - Deff Rolla
    - Zzap Gun
    - Big Shoota
    - Big Shoota
    - ‘Ard Case
    - Armour Plates
    - Grot Riggers

    Battlewagon (165pts – 1 model)
    - Deff Rolla
    - Zzap Gun
    - Big Shoota
    - Big Shoota
    - ‘Ard Case
    - Armour Plates
    - Grot Riggers

    There we go… lots of 36″+ shooting that’ll hurt light vehicles and the traditional big units of Boys to hold objectives and try for some hand-to-hand action. It’ll have problems with Armour 14 (but then what doesn’t), you need to rely on a good strength roll for the Zzap Guns or simply Deff Rolla them there Land Raiders… which is really easy right? ;)

    Stick the Big Meks in the Battle Wagons to make them obscured and spread the cover save love.

    Either way, I’m looking for something a bit more fun to play for a while and something that lets me customise an army… now all I have to do is wait for my plasticard to come in the post. I took the last sheet I had up to the studio, otherwise I could get these tanks outfitted tonight!

    Long Suffering Editor of Beasts of War

    Level 100 Moderator (with STR:30 & maximum hit points)… wielder of Trollsplatter… the mighty Admin-Hammer +5!

    combat-force-plastic-tanks.jpg
  • Avatar Image beerogre1455p said 1 year, 1 month ago:

    Incidentally… I’m buying myself a new digital camera tomorrow. So, I hope to get some pictures of some of the painting and stuff.

  • Avatar Image happyhowler225p said 1 year, 1 month ago:

    Welcome to the ork family! Looking forward to seeing your stuff being kustomised and painted!

  • Avatar Image 994trevork4p said 1 year, 1 month ago:

    I’m looking for cheap tanks to convert, but the states has a pretty crappy selection…or at least from what i’ve seen. What brand of tanks are those above…do you have any other suggestions!

    Cheers

  • Avatar Image beerogre1455p said 1 year, 1 month ago:

    @994trevork … Those tanks are from Combat Force. You can pick them up on http://www.Amazon.com for about $5-$8…

    Here’s a direct link: http://www.amazon.com/Combat-force-battle-tank-set/dp/B001J0VVKI/ref=sr_1_5?ie=UTF8&qid=1334822708&sr=8-5

  • Avatar Image beerogre1455p said 1 year, 1 month ago:

    I was feverishly doing some sums last night while I lay awake in bed… I think the Twin-Linked Big Shootas will be more useful than the Twin-Linked Rokkits on the Deffkoptas.

    I’ll be losing some anti-vehicle shots, but they’re much less likely to hit anyway. Much better to go with a Assault 3 36″ than a Heavy 1 24″… it’s more anti-infantry anyway. I’m relying on the Battle Wagons to do all the heavy lifting when it comes to tough vehicles.

    So my list now stands at:

    Andy’s Ork Army List 1850/1850pts

    HQ

    Big Mek (140pts – 1 model)
    - Burna
    - Grot Oiler
    - Power Claw
    - ‘Eavy Armour
    - Kustom Force Field

    Big Mek (140pts – 1 model)
    - Burna
    - Grot Oiler
    - Power Claw
    - ‘Eavy Armour
    - Kustom Force Field

    Elites

    Lootas (225pts – 15 models)
    X15 – Lootas
    - Deffgun

    Lootas (225pts – 15 models)
    X15 – Lootas
    - Deffgun

    Troops

    Ork Boyz (220pts – 30 models)
    X1 – Ork Nob
    - Power Claw
    - Boss Pole
    X29 – Boyz
    - Slugga
    - Choppa

    Ork Boyz (220pts – 30 models)
    X1 – Ork Nob
    - Power Claw
    - Boss Pole
    X29 – Boyz
    - Slugga
    - Choppa

    Fast Attack

    Deffkoptas (175pts – 5 models)
    X5 – Deffkopta
    - Twin-Linked Big Shoota

    Deffkoptas (175pts – 5 models)
    X5 – Deffkopta
    - Twin-Linked Big Shoota

    Heavy Support

    Battlewagon (165pts – 1 model)
    - Deff Rolla
    - Zzap Gun
    - Big Shoota
    - Big Shoota
    - ‘Ard Case
    - Armour Plates
    - Grot Riggers

    Battlewagon (165pts – 1 model)
    - Deff Rolla
    - Zzap Gun
    - Big Shoota
    - Big Shoota
    - ‘Ard Case
    - Armour Plates
    - Grot Riggers

    That change to the Big Shootas means I’ve freed up 50pts, so I’m giving the Big Meks a Burna each to give them some shooting (if they need it) and a Grot Oiler each fro a reroll on that essential repair roll (again…if they need it).

    Now it’s a waiting game to get the stuff in the post! Come on posty-man… Andy need some ORKS!!!

  • Avatar Image rowan87p said 1 year, 1 month ago:

    Andy,

    I think you need more Boyz. Ideally 3 more 30 man units. 2 Units in my opinion are too easy to tie up. 1 Big Mek should suffice too as your probably going to run the wagons in tandem 1 will give a 4+ cover to both.

    I would have 2 squads of 2 deffkoptas and use them to scout to take out/hold up anything that could cause the wagons problems eg Long fangs.

    Battlewagons:
    I would get rid of the Zzap gun and the big shootas ( you should be generally going flat out towards your enemy and therefore wont be able to fire these weapons)
    Drop ‘Ard case – being open topped has its advantages – Moving 12 and Waghhing and charging – increases your effective range dramatically.
    Maybe add Red Paint job

    anyway thats my 2pence

    The point of the game is to have fun. The objective of the game is to win.
    If you can do both then you are truly GOOD at the GAME
  • Avatar Image beerogre1455p said 1 year, 1 month ago:

    @rowan … I know I should really have 3X30 Boyz… but I need to get my hands on some more first!

    Painting 60 will be tough enough with my schedule!!! :D

    I don’t necessarily want the two Battle Wagons to run down the field together and I don’t see me putting my Lootas in them (they’re stand back and shoot… just like those damned Long Fangs!), so open-topped is not a requirement… keeping the Battle Wagons running is.

    The Battle Wagons only really need to dash down the table (to use the Deff Rolla) when facing Armour 13-14 vehicles, average rolls on the Zzap Gun strength will deal with Armour 10-12.

    As I’ll probably be playing you at some point, so I’m loath to reveal my secrets… but hey… that’s what this is all about, right? ;)

    The plan is to hang back and use the long range weapons to pick off targets. If anyone decided to move in for some close combat action, then it’s time to Deff Rolla then… and of course I’ve got the Waaagh! from the Boyz.

    The Deffkoptas are pretty good at close combat too… x15, Strength 4 attacks on the charge with Hit & Run (albeit on a crappy initiative) isn’t too shabby, but I wouldn’t commit them to fight anything too heavily kitted out for close combat.

    I’m keen on those 5 man units of Deffkoptas with twin-linked big shootas. I might field another unit of them, while I wait for my second unit of Lootas to appear.

  • Avatar Image rowan87p said 1 year, 1 month ago:

    Its hard to run 1 battlewagon by itself as it is easy to get side arc on them – AV12 iirc. Having 2 side by side makes it harder as its wider.

    Looking forward to our game

  • Avatar Image fistberg50p said 1 year, 1 month ago:

    Personally I’d take shoota boyz over slugga boyz. You only lose 1 attack in close combat which you generally make up with the long range shooting.

  • Avatar Image akblu100p said 1 year, 1 month ago:

    @beerogre

    Welkome ta da’ Orks!

    I’m not a hardcore tournament player but if you are looking for some alternative, fun, and in many cases, powerful units to field then allow me to throw some thoughts down.

    I’m not sure how much you know about Orks or how units work so i’m making assumptions here. Most people see Orks and immediately latch onto two assumptions “swarm” and “assaulty” although this is common place with Orks, they also can be “fast” and “shooty” and exceed well at it!

    First off, I really recommend you cruise through the Orks forum and skim through the tactics guides that @pedromondew created. They are very knowledgable, well thought out, and are an overal good insight into each unit. However if you want to hear more about the odd units, you’ll see that i’ve commented my own findings from playting in local tournaments just for the fun of it as well as friendly games.

    Assuming you want to get right down to the nubbins and hear some fun alternative units, you really gotta bare with me because some of these units are seen as “completely useless” but when you ask said nay-sayers why, many reply “cause they cost too much” or “cause I saw a game and they didn’t do well” :P

    That’s just silly talk. I’ve seen Terminator squads that missed all shooting and assault attacks, and i’ve seen whole units of Lootas completely miss everything. Just cause it happens doesn’t mean “that’s the way it is”.

    So if you want a really customized army Beezrogre, i’d start with a HQ (you clearly want that Big Mek) and two troop choices (like normal i’d go with some boyz) however since you have a Big Mek, he allows you to field a single DeffDread as a Troop Choice, do it. The other alternative is that you could take a Big Mek, and a Warboss so you can field a unit of Boys as troops and (due to the Warboss) a unit of Nobs to bring that sweet Nob muscle and wound allocation into the fray. But if you really want to be NASTY, you can field a Warboss and Big Mek which will allow you to field a unit of Nobs as troops and a DeffDread as a troop. Again, i’ve done the last one, it is a mean combo although you still need another troop unit to take objectives (small band of boyz or gretchin geared to be smallish, but take a beating).

    Next up, if you’re going to field two Big Meks and you know you want Lootas, give one Mek a Shokk Attack Gun. Although it has a fair chance to cause some unfortunate mishap to yourself or your opponent, more often than not you get to an average of S7 AP2 large blast templates onto your opponent throughout the game. Plus, if you get that magic 6,6 roll you get to wave bu-bye to whatever was hit by your template regardless of wounds, i’ve done it a few occasions and seeing a whole terminator squad or a Trygon Prime vanish is pretty hilarious.

    Second up for custom fun items is a weird boy. I would NEVER recommended a standard weirdboy (although super cheap). The reason is that its TOO random at that point to be useful to you. Instead get a Warp Head or if you want a good HQ, get Ol’ Zogwort. They allow you to reroll warp powers so if you happen to get that nasty 1, you can save yourself a bit of a headache “hurr-hurr”.

    One thing I was pleased at seeing in your list is Zzap guns. These are heavily underrated! Sure they operate with the BS of a gretchin, but they can knock out fast moving vehicles quickly and can even take out larger vehicles with fair reliability! However the downfall of Zzap guns (in my opinion) is that they are better for low to mid armor targets. If you are going up against a mix of AV13 and lots of infantry, take Kannons (since they can switch ammo) but if its a swarm take Lobbas (these are really fun :) ) With any choice, rarely anyone fields Big Gunz and most opponents won’t know how to react until they start seeing that Zzap gun blasting through their tanks.

    Third, i’d like to mention Flash Gitz. I wrote a extensive summary in the Flash Gitz tactics article written by Pedromondew. Flash Gitz, like their fluff, are extremely expensive to field, but also like their fluff, they never have disappointed me since i’ve fielded them. Its better to think of these guys as a tank rather than infantry since they can absorb a insane amount of shots and keep on charging. Its even better when you get into range with their Snazzguns since you roll for their AP. I’ve had my Flash Gitz vaporize terminators in a single round of shooting and so on, very impressive! However, like a tank, they need to be supported or they will be torrented to death! Give them a Trukk or battlewagon and they can rule the battlefield!
    Again, many players do not field these guys because they cost such a high amount of points for essentially being Elite infantry and vehicle murderers.

    Lastly is Skorcha buggies, i’ve personally not fielded these units, but you can find some excellent articles in our Orks forum about their success. I CAN tell you that i’ve been on the receiving end of these as of recently, its not a fun experience. I was watching a BoW clip on Darrel going on about the power of Plasma cannons, i’m now the same way about Skorcha buggies. If supported, or you can atleast distract the enemy enough to get them in range, your opponent is about to have a real…bad…day.

    Hopefully this helps! Goodluck!

  • Avatar Image beerogre1455p said 1 year, 1 month ago:

    I’m converting some Ork Meganobs, using Ogre Bulls and Ork heads!

    Got them all stuck together, now I just need my plasticard (and camera) to turn up so I can add some details!

  • Avatar Image beerogre1455p said 1 year, 1 month ago:

    @akblu … Thanks fro some really good tips.

    I know the sort of thing I’ll be up against regularly…

    - Space Wolf Missile/Thunderwolf Spam (from @darrell)
    - Blood Angel Assault Armies (from both my brother and @lloyd)
    - Grey Knights (from everyone and their dog and my buddies @bogjob and @magee)
    - Mechanized Guard (from two of my pals, Posty and Rog)
    - Eldar Horde and Mechanized Army (from another mate Mark)
    - Salamander Melta/Flamer/Hammer Spam (from my Brother)
    - Shooty Necrons (from @rowan)
    - Dark Eldar Venom Spam (again one of Rowan’s)

    I always find that if you plan to beat Armour 14, then it’s much easier when an opponent rocks up with lots of lighter vehicles. Those Loota’s will demolish armour 10-12 vehicles and lock down Armour 13 on a good set of rolls. The Zzap Guns are only for Armour 14, the rest of the guns are there to stop the Battle Wagons being glanced to death by weapon destroyed results… my Big Meks will be busy trying to keep a lid on those anyway.

    I have some cheap toy jeeps I found that would make cracking buggies, but buggies are so light (armour 10 all around) that it’s just throwing away points to field them against any of the current set of armies I’m looking at… the same goes for Artillery… Missile Spam, Guard Tanks, Necrons, all of them can eat an artillery unit in short order. so they’re not really worth it except as a surprise, or points filler.

    As you noted… I prefer my Orks “shooty”… the current climate supports ranged builds more than assault. Those Grey Knight Purifiers and Space Marines, with loads of Flamers etc. just aren’t an Ork’s cup of tea.

  • Avatar Image happyhowler225p said 1 year, 1 month ago:

    Can’t wait to see your kustom-meganobz!

  • Avatar Image scythican395p said 1 year, 1 month ago:

    It is always good to see a new Big Mek. I have other armies myself, but I always go back to making custom ork stuff. I am working on a Looted Voltron now. lol It isn’t voltron but you can see the resemblance.