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November 24, 2010 by lloyd
New and Exclusive to Beasts of War! Andy has a look at the latest Warlock released for the Circle of Orboros… Cassius the Oathkeeper and Wurmwood, the Tree of Fate.
Very neat model ! A great sculpt indeed… Glad to see some more Privateer Press vids after the ultramarine and Dark Eldar craze.
Thx for the review Andy!
I think its a cool model and will be pretty good on the table as well. But i don’t think its so beginner friendly, because you really have to be good at placing the tree in the right spot.
And Hellmouth won’t give you any Soul- or Corpsetokens, because models that are boxed by Hellmouth are removed from play… :/
So basicly you have to get the soultokens by killing the enemy in combat, or, by letting your models get killed (i think you get tokens for friendly models killed as well, don’t you?). So it may be good to have a cheap but large unit of Wolves of Orboros to move in front of the tree. So either the opponent attacks and you get Soultokens, or he doesn’t and your models are free to attack themselves. Either way is good for you.
Yeah, Hellmouth looks good, but you need a full load of Soul Tokens on Wurmwood to get 2 castings and you still won’t have enough for full boosting… still… I’m kicking myself! I wanted to mention the size of the forest you create with Cassius’ feat. It’s 20″ diametre, centred on Wurmwood!
As for it being beginner friendly, I think it is. The teleport only lets you pull Wurmwood or Cassius out of trouble as cassius isn’t very melee heavy and Wurmwood is very vulnerable to attacks.
Cassius’ spells are pretty straight forward… casting Hellmouth each turn is his best tactic… then charging in with a big beast like the Wold Guardian or Gnarlhorn Satyr.
Cassisus’ feat is great against some opponents and rubbish against others. It’s also very passive, so forgetting to use it, or miss-timing it should be less detrimental… that’s much more beginner-friendly.
I think you’re right, Andy, he seems pretty straight forward to play, but don’t you think a guy like Baldur is a better choice for a beginner? I ask because that’s exactly the position I find myself in. I have a Khador force that I play, but I’m looking to pick up the Circle as my first Hordes army. I like the Cassius and Wurmwood models better than Baldur’s sculpt (which looks like he’s listening to a song no one can hear) but the very straight forward rules on Baldur makes him pretty attractive to me, since I’m new to Hordes.
Baldur has an affinity with certain warbeasts… the Wold constructs… as he can heal them etc.
However, Cassius is isn’t limited to any beast in particular. Although he benefits from some defensive choices. So you can work with any warbeast choice, and the battlebox setup is as good as any.
What I’m really saying is that Cassius has no really obvious synergies that would limit your choice of force. For me that is always a good thing for a beginner. It lets you explore the faction in a way that suits your playstyle and your pocket.
Like I said in the video, I just wish PP had made the tree in resin/plastic so it could have been a really impressive size… that would have really clinched it for me.
Well, I would try and make my own tree. Sculpting bark isn’t difficult, you can even use a real piece of wood… An old bonsai or somehting. Otherwise you could just sculpt a tree from scratch with a wire armature and some modeling clay for the surface. Adding detail would be easy, as it would only require one box of GW skeletons, or something like that. Vines can be made with green stuff, and one can use flocks and static grass, the GF9 clump foliage, or even painted bits of blister foam to imitate foliage. Granted it’s not for beginner painters, but it’s a fairly easy thing to make for a terrain builder. There’s a tutorial on Youtube… Among many others. I didn’t make the tutorial and I don’t want to advertise for anyone, but here it is, just to show that the process isn’t as hard as it sounds.
As Circle is my chosen Hordes faction….and having played a lot of games I can attest that Baldur is one of the easiest to play Warlocks Circle has. Krueger is possibly the easiest…that is partly due to the fact he is very well rounded, coupled with a spell list that allows him to deal with just about any situation that pops up (while dishing out a lot of pain at the same time).
I totally disagree with you on this one Andy. Baldur is not “limited” at all when it comes to warbeasts. The simple fact is that Baldur works just was well with all of the available beast as any other Warlock, he just happens to get more use from constructs the other Warlocks do.
That is the key point, it is the construct beasts, not Baldur, that gets better from their inclusion in his lists. Lets face it, what other Warlock can with a single spell add +4STR & +2ARM, or +2STR & +4ARM to a Feral Warpwolf (using controlled warping).
Personally, I think Cassius would be a very poor choice for a beginner. Wurmwood being the key weakness. Your opponent just scored a VERY low DEF, average ARM model that they can simply use to sink damage to your Warlock……damage you cannot transfer! The more I look at the details, Cassius is going to be a Warlock that requires a LOT of finesse and forward planning to get good mileage from.
I didn’t say Baldur was “limited”, but he has an affinity with Wold Constructs. I suppose it means he is “gently persuaded” in the direction of those beasts.
I’ve been knocking around a few Cassisus lists and I’m finding it hard not to put a Wold Guardian in to defend Wurmwood (and cause a bit of auto-damage on Cassius’ feat turn)… it’s just a pity I can’t find a way to get the Wold Guardian’s Feet of Clay animus on to Wurmwood… one less dice damage from ranged attacks would be very useful indeed.
This is why I can see Cassius & Wyrmwood being a good upgrade from Kaya in the Warpack box. He’s much tougher, but his primary weakness is obvious for all to see. Protect the tree and your opponent will have to beat through your lines to get to it… but as their attempts fail (i.e. stuff gets killed) it makes Cassius harder to beat (Soul Tokens buffing ARM and granting more FURY).
If you build your Cassius force in two parts, one defensive bundle to protect Wurmwood and one fast offensive pack to harry the enemy or intercept any big enemies trying to break through to Wurmwood/Cassius.
I’m going to have another think about it and see what I can come up with.
yeah not really my type of dude but its a neat idea
A Woldwatcher would help. Stone Form and Shield Guard would soak at least one shot at Wurmwood. The real issue is that at 5pts, it is a lot to spare on a model that only partially covers a huge weakness. With the added downside that the Watcher tends to do rather poorly in the damage output department.
None of this would stop me from using one…but it does seem like another knot in the rope holding that arm behind your back.
Of course you could also be sneaky… make yourself a section of terrain with a ruin (to block LoS from certain directions) and a forest (to give Wurmwood) Stealth… then Advance Deploy Wurmwood into it.
Still… and opponent with a strong ranged component that can ignore forests will smoke you.
Wold Guardians… Shifting Stones and a big area of forest/ruin… that’s what I’m aiming for!
Can’t you have one of your beasts just pick up the tree and take it where ever its safer for it?
You could throw it!
A bit of a waste of time, as you might hurt the tree and you can just teleport the Tree for 2 FURY.
Now that I think of it can friendly warbeast pick up friendly models? Don’t know what good it be for, but just trying to think of what could be a cool move.
In MkI this was a tactic used by a lot of players, in particular Khador. The idea is that you would two handed throw a model that could not be knocked down….like a Drakhun. The POW12 damage roll was unlikely to do any telling damage on the ARM19 Drakhun, who also just scored an extra 6″ of movement.
Shifting stones cure most problems. I would think a Warden would be perfect for the make forest animus synergy and of course, gobbers. The potential shenanigans with hellmouth will be fun to explore. Yanking models out of cover, removing blockers, breaking up shield wall, messing about with threat ranges. Satyrs will also be good for the slamming and throwing.
Argus will be required and probably the bone grinders to retain animi.
Basically, my idea is to station a Wold Guardian in front of Wurmwood, with a set of Shifting Stones nearby to heal it.
Use the Wold Guardian to block LoS to the tree (probably Cassius too) and use Feet of Clay to reduce incoming ranged attacks by 1 dice.
That little group should be solid enough to stave of most attacks while the rest of the force goes to work on anything that tries to advance towards the group… I’ll have to give it a go to see how it works.
I’ll also have to knock together that special terrain section I mentioned above… a forest with some walls in it (ruins) to block LoS.
Another idea you could try Andy is a Sentry Stone. You would be able to keep some space between the Stone and Wurmwood….the basic idea being that you use the Manikins (one per turn) to move right next to Wurmwood and make forests (which in turn give Wurmwood stealth).
I know there are more things that ignore stealth than intervening models, but you are only investing 3pts to protect Wurmwood instead of 11pts.
While I can appreciate keeping a set of Shifting Stones around to heal, I find that you get far better use from them by having them shift directly behind your advance. So you can make use of Serenity each turn. Being able to run that one fury point more per beast is a huge boon for any Warlock.
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