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November 21, 2011 by beerogre
video Sponsors: Wayland Games – Battle Foam
Andy and Darrell come to the Circle Orboros section of the new Hordes: Domination book.
“Removed from Play” does NOT ignore “tough”. You get the tough roll when you are boxed. The one thing I think you guys forgot to take into account is “Geomancy” on the woldwarden. It allows a lot of those spells (gallows, crevasse) to be arced very cheaply. Not a domination release, but something very handy.
Actually tough activates when a model gets disabled which comes before being boxed.
They also didn’t mention that if you take any baldur without megalith you using him wrong and with megalith you’ll regenerate health every turn.
Also Grayle with a woldwarden or two you can have upto four solos turned into powerhouses each turn 1 upkeep storm rager from last turn 2 & 3 woldwardens cast it 4 Grayle casts it
And lastly they said that crevasse was a spray but its RNG 8 that generates a spray 8 template when a model is boxed, all models under the template need to be boxed aswell.
Right sorry, thanks for the technical point! The point is, you still get your tough roll, BEFORE being removed from play.
Some of the beasts look cool. I’d like to see what the griffon looks like
Why do I get the impression that Darrell is learning as Andy talks? He does not seem to have a clue about PP games, yet manages to throw in the odd general statement to make himself sound knowingly.
Andy is the PP player, so yup Darell is learning from him, but Darrell is a gamer, and alot of concepts in gaming apply across all games
While Side Step will allow you to possibly get behind a model, you won’t get a Backstrike bonus as you need to begin your activation behind the model you are attacking.
As for Baldur, the wurm tokens are a bit of gimmick. But at the same time if you have Megalith in the force (and if you are playing Baldur, then you WILL have Megalith) the affinity means that on average, you are suffering no ill effects for the first 3 turns of the game. It is only at turn 4 are the wurm tokens starting to just outstrip Megaliths ability to freely heal Baldur…..enter Shifting Stones. Which again, any and all Orboros lists should have a unit of these things..
The other thing to consider is most games are over with by turn 4 and Baldur only suffers the damage at the end of his activation…so as long as you kill the other guy first you’re gold.
Personally, I think the ONLY time you would consider offloading the wurm tokens would be the very first turn as a risk mitigation stratergy. For me, trun 4 is about the time to kill the other Warcaster/Warlock, so I want that +4STR.
Also, Ghetto works really well with Epic Baldur. Once in combat, you can pop Roots of Earth on it to have a heavy Warbeast with DEF14, ARM22 that cannot be knocked down. A fairly survivable combo.
Really like this! More Hordes and Circle Orboros in the future please.
Nice new stuff for Circle.
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