Human Interface Nakamura Tower Unveils First Rules Snippet

April 22, 2015 by brennon

The folks behind Human Interface: Nakamura Tower have bought out a small Rules Tutorial explaining a bit about Hacking, Movement, Shooting and A.I Movement within the game and even showed off one of the more finalised models explaining how they go together…

Rules Of The Run

The first thing to take a look at was their update from late last night which included a downloadable PDF (see link above) which goes into detail about how Hacking works and a basic turn of Moving and Shooting.

Human Interface Tutorial Scenario

One of the most important things to come out of this is an explanation on how the skills of each character work in conjunction with the CanDo cards which acts as the modifier (for good or bad) whenever you take an action. It looks initially quite complicated, especially for Hacking, but after a little bit more reading through it doesn’t seem too bad.

Metal Miniatures?

The other part of the project that HINT has looked at is the use of metal miniatures with their game. A lot of people were worried about how easily these pieces are going to go together but as you can see from the image below there is a simple pin-and-socket style deal going on with them…

Metal Miniature

This is quite a simple model compared to some of the more lithe ones in the set but it looks like a technique that would be very welcome. I certainly prefer it when they make metal models in this style simply because I can’t stand sitting there for ages holding the limbs together.

There should be more tutorials and more coming out soon so keep an eye on the Kickstarter.

What do you think of the rules we have read?

"One of the most important things to come out of this is an explanation on how the skills of each character work in conjunction with the CanDo cards which acts as the modifier..."