May 21, 2014 by dignity
This just in! Our buddy Carlos has sent through two sneak peeks this month!
Kicking off we have the new Kazak Spetsnaz for Ariadna! This is one bad ass looking sniper and word on the grape vine is that he’s the first of a new sectorial army that we will be seeing in the 3rd Infinity rulebook.
With a new rulebook comes new skills and abilities and the first two we’re hearing about are “Ambushed Camouflage” and “Marksmanship L2″. We’re not sure how these are going to work, but you can be sure that the Infinity team will be eager to share them in the near future so all their fan base can start testing and feeding back on how they change up the game and add to the tactical depth of play.
As an added bonus the mastermind behind the fluff of the Infinity universe has also sent through a “little background” for us to get the flavour of this new unit.
“The walking Death’ was how the Antipode tribes dubbed the Spetsnaz after their first encounters during the First Offensive. ‘Those bastards’ was the word of choice of brigadier general Petersen when he referred to them in his report to the PanOceanian High Command during the Ariadnan Commercial Conflicts. Certainly, if one other unit can compare to the Veteran Kazaks in terms of effectiveness and prestige, it must be the Spetsnaz. And, yet, BG Petersen was precisely right: the Veterans are truly elite soldiers, but the Spetsnaz are truly elite bastards. Experts in parachute operations, close quarters combat, guerilla tactics, ambush and assault, the Ariadna Spetsnaz are heir to the long dirty war tradition of the Russian Special Forces, only filtered through the brutal sieves of Cossack discipline and the demands of a hostile environment such as planet Dawn. At the Dacha—familiar name for the Cossack Spetsnaz School—, the candidates, themselves hand-picked from amongst the best, are trained by the most merciless motherfuckers Ariadna can offer.
The things these aspirants are forced to do at that place beggar belief; things no sane person would perpetrate even if their life depended on it. The drill instructors of the Dacha not only strain the limits of human endurance and force of will, but instead flatly deny the existence of any limit whatsoever, and in doing so they force their trainees to go a mile further than the extra mile. The stress levels of the candidates are so high that the training ends with the so-called “Spetsnaz Day”, a riotous celebration in which the now-Spetsnaz are locked into the barrack perimeter with an endless supply of vodka. Twenty-four hours later, the area is gassed and the drill instructors go inside to help clean up and prepare for the next batch of recruits. It is rumored that the surrounding farms have a strict curfew that whole day in case one of these inebriated Spetsnaz should break free from the school.
The outcome of this vicious training is a group of highly-prepared commandos with an exceptional set of skills. These operatives are capable of chewing glass and killing a horse with their bare hands, and any other human would be hard-pressed to match their reaction times and killer instincts. All this soon became apparent to BG Petersen’s troops in the Commercial Conflicts. The PanOceanian advantages in terms of supplies, modern weaponry and high-tech equipment and armor should have given Petersen’s men the edge, but against the Spetsnaz those things barely bought them a few extra seconds of life. The brigadier general was right on the money: they are bastards alright. But the Antipodes weren’t wrong either…”
Now for the second exclusive of the month, the guys over at Warsenal have created an epic Sniper Tower for your gaming table. Have a peek and let us know what you think in the comments below!