March 30, 2015 by brennon
Towards the end of last week we had a look at some of the fiction behind the Trollblood Pygmy and now the focus shifts towards the mind of Knor, the Farrow Bone Grinder from the Iron Kingdoms Unleashed Adventure Kit by Privateer Press and right hand man to the big bad guy Morrg…
Here’s a bit more about this deadly beast from the Iron Kingdoms Unleashed RPG…
“With a burbling croak, the bog trog burst from the brush, sending leaves and marsh detritus flying in all directions. The fish-man clutched his metal-hooked pole defensively, but his eyes were fixed on the brackish water ahead: if he could reach it, he might yet escape.
He had no chance.
Two farrow exploded into pursuit, Bardo racing up from behind and Reek closing in from one side. Just as the former raised his pole cleaver to strike, a boom shook the air, and the bog trog fell face-first into the muddy ground, his neck blooming red where the shot had struck.
Too late to stop himself, Bardo pitched forward, dragged by the momentum of his weapon. He squealed in indignation as his feet slid out from under him, and he tumbled onto the scaly corpse. He scrabbled up quickly, but not before he heard a loud snort of amusement from Reek. Bardo turned and glared at him.
“Idiot! Knor said not to damage the body,” Bardo said.
Reek raised his snout twice in a gesture of cocky superiority, then walked over to the dead bog trog. “Doesn’t look too damaged to me. That was a perfect shot.”
A third farrow emerged from the brush. “Good thing, or I’d have your corpses as well,” he growled. He was taller and broader than the others, with a musculature that belied his stout belly, and he wore a belt covered with pouches, cleavers, and saws. “Watch for intruders,” he said, waving them away…”
…and you can read the full snippet about the deadly Knor over on the Privateer Press website HERE.
The important thing to note about Knor is that he has quite the clash of ideals with Lurk, a player character from the Iron Kingdoms Unleashed RPG and the fact that they are both going to be in such close proximity to each other should lend itself nicely to some good role-playing moments.
As well as the relationship between Knor and Lurk there is the relationship between all the various creatures and peoples of the wilds.
Nearly forty pages of the Core Rules are dedicated to getting you absorbed into the background of Iron Kingdoms Unleashed and explaining how out there in the woods there is no clear definition of what is right and wrong.
Will you be able to deal with that blurred line between good and bad?
"...the fact that he and Lurk are both going to be in such close proximity to each other should lend itself nicely to some good role-playing moments."
"Nearly forty pages of the Core Rules are dedicated to getting you absorbed into the background of Iron Kingdoms Unleashed..."