Let’s Play: Test Of Honour – The S...
40k Charted: The Aftermath & Cons...
AdeptiCon 2017 Live Blog – Day F...
Weekender XLBS: The Daring Raid Of St ...
AdeptiCon 2017 Live Blog – Day T...
Weekender: Dive Into Drowned Earth ...
January 18, 2012 by beerogre
Video Sponsors: Heavy Gear – Infinity
Andy and Darrell take a look at the 2nd edition of the Kings of War rules and see what has been updated and changed.
That was intresting. Thanks guys.
Unit fillers? Screw that. Mantic models wont break the bank.
Not much of a review though….
We’ll be taking a look at the army lists in the book soon.
Any votes on which one to look at first?
Glad to hear it @beerogre
I’ve been looking forward to more fantasy-related content for a while and KoW seems like a good way forward I’d like to see you guys take a good look at the Undead. They came off as one of the more “underpowered” races in the beta test, so I’d like to hear more on where they stand now…how LD changes affect them…and whether or not you guys can come up with some clever ideas to make these guys rock. They got a bad rep in the past…maybe it’s time to take another look?
Also, I’m really excited for the Twilight Kin release….if the timing is right it would be cool to see them get a little coverage.
Man I really like the orcs that mantic puts out I even have a couple of boxes painted up in my display case. I would be very very grateful. I have been on the fence over this game for quite sometime. the only problem is finding a following locally.
Anything you guys throw at us concerning this game is appreciated by atleast myself.
Abyssal Dwarfs… always a fan favorite
I was hoping they would review the various game play elements such as how heros/monsters compare to regular units in actual gameplay, or how the 2nd edition war engine rules make them not worth the points.
The biggest element in the game happens to be the timed games, which in the larger games, forces the players to decide what NOT to do in order to keep from running out of time.
It appears that the guys just picked up the book, did a quick glance at the rules but not the unit statistics and sat in front of the camera.
Guys, KOW is more than just big units. Small units are very good for flanking and ranged attacks. Mid sized units are the average in the game while hordes can last for the full game, being quite the threat. Heros and Monsters can out-maneuver all the other units, making them real threats in the game. War engines in the first edition where great and balanced, but arn’t worth the points in the second edition.
KOW appears simple on the surface, but in reality, it has a great deal of depth and is not just another fantasy battle game aimed at pre-teens
We’re going to look a little deeper at the rules soon. This was just the overview of the book.
If you are going to do a detailed review, you need to compare the various races – you need to look at how the units compare. With second edition, the statistics for the original races don’t seem right anymore. The elves, who are armored in full magical plate mail, have a defense of 4+ which is the same as goblin rabble. That is just one example – each of the races need a full review to make the stats, fluff and character match. KOW is a great game, but it is still far from finished. The game mechanics are elegant, but the unit stats need alot of work. I am hoping that your in depth review will highlight the areas that need work. This is a great game and just a little bit of polish will make it absolutely amazing.
Right On my friend, Thanx for the input and I am with ya on a full on review of this game system.
Totally agree with Daltoncalford, a rather light review. You guys should try giving the game a go. You’ll like in a lot more than most other fantasy games out there. The 20 pages of rules are beautiful. I used to play Warhammer Fantasy, no longer after giving Kings of War a try.
Darrell is correct, about small units being rather easy to kill, but a normal strategy in KoW is to make a couple of hordes to hold the line, while the smaller units flank and damage. Also, one of the big controversies of KoW is individual units. Unlike in WHF they can not go into units, they generally are on the low end of nerve, normally inspire the whole army or a select group, and their freedom of movement is quite nice, especially fliers. Some have said they’re overpowered for the game, but I tend to disagree (and think they’ve played too much WHF). Champions, heroes lords, monsters take much of my extra painting and modelling care, so I like it when they can do something! An Abyssal Dwarf Overmaster could take on a horde by himself, but he wouldn’t last long. He costs 130 points and the horde that kills him would generally be less points and last longer. However, the Overmaster is great at taking out small units, war machines and flanking while his troops hold the line.
War machines are worthless in the 2nd edition, but thankfully, Ronnie on a Mantic blog announced recently they would be rectifying that problem in the 2012 edition. To add, they are adding two more legal armies and they’re asking for suggestions. Get over to Mantic’s website to give your suggestions http://www.manticgames.com
One more thing, my friends and I tried the timer rule several ways, but every time decided against it. First, because we like to hurl many insults at the other side…normal taking a bit more time. Second, it discourages larger armies, because they take a long time to maneuver and position, whereas a smaller force works better in timed games. Well, at least they have the advantage, and KoW is supposed to be about large armies.
We play the timed game and thanks to the cost of mantic minis (and the many sales they have had over the past year) we play at 5000 points to a side.
The big thing about the timed game is that movement trays are a must – you don’t have time to line up rows of individual troops.
But, even at that, the big issue with the timed games is deciding what NOT to do.
Last night we even tried a version of the game where you only get to move one unit per turn, so you must decide if you are moving your horde this turn or your troop. Needless to say we increased the total number of turns you can play by, but we kept the time limit.
It was alot of fun – it is really remarkable this one change makes to the entire feel and flow of the game.
Is the release 2 rulebook available for download?
Yes, from the mantic site’s hobby -> gaming section
My search-fu was unusually weak today – cheers sukura636
http://www.manticgames.com/Hobby/Gaming.html You will find both the KOW rules and the Warpath rules.
Not watched the vid yet….but for this and Black Powder I will say the same thing: Demo games, please. Even if it’s just small ones with limited terrain just throw down and show us how it works!
For demo games maybe a combo of reportage postings, chat, still images and video…go all multimedia on the game
kow is easy to play and hard to master
KOW is a great game. Playing some Elves Vs Undead today
Create an Account Click Here Why Create an Account on Beasts of War
Highly Skilled Agents & Operators Join The Fight From Spectre Miniatures
Wargame Exclusive’s Imperial Wolves Prime Heads To Battle
Midlam Miniatures Serve The Undead Pharaoh On Kickstarter
Meet The Soldiers Of Warforged: First Contact
Dark Age March Releases Hit With The Mighty Goliath
Black Scorpion Start A Gunfight With Tombstone’s Mexicans
Skilled Hunter Hakzabo Joins The Tengu Of Bushido
Crooked Dice Gather Their Female Minions Coming To Salute 2017
Daring Aussies & Japanese Soldiers On The Way For Bolt Action
Take Aim With World War II Australians By Eureka Miniatures
Throw A Hail Mary Pass With The Blood Bowl Troll
MaxMini Cry Havoc And Let Slip The Hogs Of War
The Gestir Captain Stomps Into Godslayer For The Nordgaard
Plastic Dark Age Archers Coming To Salute From Gripping Beast
Hasslefree’s Warrior Women Wrap Up Warm For Winter
The Totally Illegal Dwarf Deathroller Churns Into Blood Bowl
Hobby & Painting Town Square
News & Rumors
Sci-Fi Gamer Town Square
Backstage – Green Room