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Team Yankee Boot Camp Live Blog: Saturday

Tale Of Four Gamers (Soviets): Game Two Catch-Up!

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Tale Of Four Gamers (Soviets): Game Two Catch-Up!

32 Comments

We're back with the Soviet players at the Boot Camp to have a chat about how they are finding playing with their choppers.

The HINDS are some nasty pieces of kit!

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severvus
Member
1xp

HIND will bring fear in american hearts… MWAHAHAHAHA!!!!!

jocke
Cult of Games Member
4043xp

Sounds like my playstyle ^^

rollsk1
Member
129xp

I understand were oriskany are coming from, but I have always viewed wargaming abstractly. A game round do not nessecerly represent a fixed amount of time etc.
My favourite historical game By Fire and Sword have amunition counting but it is abstracted as well.
The long and short of it if I am playing a Batalion siezed game I do not want to keep track of every anti tank round my platoons use. That is what i have officers for^^.

majorswotwot
Member
4xp

The party approves of superior communist magic missles over capitalist pigdog real missiles.

mwcannon
Member
618xp

What points values are these games running at?

brucelea
Cult of Games Member
7897xp

As we were just learning the ropes we tried to keep it around 50 points. The Soviets I used had 9 T72s and a command tank (total of 10 tanks) for 47pts and 2 hinds for 5pts. The US had a combat team (2 M1s) for 16pts, 3 M1s for 24pts, 2 Cobras for 7pts and 1 mech M113 platoon (4 M113s) for 6pts. So pretty balanced apart from the Soviets had little to deal with infantry in buildings, which was really annoying once Mick realised!!!

mwcannon
Member
618xp

2 Hinds for 5 points? Wow, I need to go look at their armament card because that seems way underpriced. (Of course, having only seen the game vicariously it might be right!)

brucelea
Cult of Games Member
7897xp

I’m the one in the blue and white striped soviet shirt in the video so I hope I’m right or all the fun I’ve been having is just a dream! If so, well that sucks!! 🙁

britfran45
Member
3xp

in less than 1/2 a day, already changing my mind about not getting Cobras

sircaroon15
Member
284xp

The hinds are nasty. Nothing to add!

mo3355
Member
34xp

Hinds sound pretty fun to play with.

blipvertus
Cult of Games Member
12199xp

Hmm, Hinds sound overpowered with the unlimited shots. OTOH, not sure I wanna track ammo expenditures either.

fox40
Member
178xp

Strong stuff.
I’d still like to see Apache,s take them on

izeman82
Member
18xp

cant wait to see the result

dane
Member
411xp

looking real good love russian copters

zetazot
Member
18xp

Hinds are supposed to be one of the faster helicopters for the time. Is there anything to reflect that in the game or is the helicopter’ speed another thing that is abstracted like all the movement rates in FoW?

brucelea
Cult of Games Member
7897xp

The speed is unlimited so you can hop about the board as you like. A key thing to do with your AA will be positioning it so that you restrict this movement but for now (as we were given no real AA) we have had free reign.

zetazot
Member
18xp

Interesting. Sort of like air support from Squad Leader… Where does it go? Anywhere it wants to… it’s a freaking plane!

oriskany
Cult of Games Member
60733xp

Anywhere it wants to go . . . except within 8 inches of a Cobra’s minigun. 😀 😀 😀

brucelea
Cult of Games Member
7897xp

That way lies the dark side, and many burning wrecks!!!

zorg
Cult of Games Member
18732xp

would like to see a big air war if they get the chance?

brucelea
Cult of Games Member
7897xp

I think that might be on the way tomorrow @zorg.

zorg
Cult of Games Member
18732xp

seen the report of an air war after I had posted should be good.

panz3ritaly
Member
6xp

Helis share the same.speed that is Unlimited, cobra are slight more vulnerable but they are on 4+ and 2ith hunter killer rules they will take concealment for every tall terrain within 4″, also, if they don’t shot they are considered GTG, I can assure you that if you combine this things with the new movement orders available for all units, cobra would hecame a lot more attractive!

oriskany
Cult of Games Member
60733xp

The one rule we’ve seen that seems to hinder the Cobra a little is that they can’t move and shoot TOWS in the same turn. This compensates a little for their deadly “hunter killer” rule where they hide behind buildings and make pop-up attacks.

I’m sure later versions, where the Cobras are armed with Hellfires instead of older TOWs, and the Apaches come in with their “longbow” mast-mounted targeting suites . . . these will get even deadlier.

weversberg
Member
4xp

HIND is so good looking and it’s got great rules to boot

neaceul
Member
1xp

I am really glad they came out with this model. I am hoping it will make people at the gaming store I go to become very interested in this game.

crazyredcoat
Member
13642xp

You know what I’m thinking of with all this talk of helicopters? Harriers. Lots and lots of Harriers.

oriskany
Cult of Games Member
60733xp

Oooo . . . I didn’t even think of that. US Marine Corps, baby! 😀 We’ve already got the Cobras!

ace0fjacks
Cult of Games Member
30xp

and the US Marine Corps Seacobras’ have a more powerful minigun . dice dice and more dice.

fireblarney
Cult of Games Member
6250xp

I like the sound of the way the Hinds play, nice looking models too

heregrim
Cult of Games Member
62xp

Hinds for the win

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