November 16, 2011 by rowan
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Cursed by having a such a strong connection to the warp Necromancers are very dangerous even to Necrons. It is impossible to describe what one looks like as their forms are in constant quantum flux. A Necromancer\'s open connection to the warp infects entire units around them. There is only one such vehicle that can safely transport them...the Megalith. On the battlefield they can only arrive by deepstrike as a Necron Lord understands that deploying them amoungst other units would be catastrophic to any battle.In combat, a Necromancer does not attack the phyiscal form it attacks an enemy\'s mind. It has been said that to be in combat with a Necromancer is a test. A test of strength and speed and Leadership.WS BS S T W I A Ld Sv 2 2 4 4 3 2 / 10 3+UNIT TYPE: Jump InfantryWARGEAR: Flux: Never slowed by dangerous terrin, automatically pass dangerous terrain tests and can move through impassible terrain.SPECIAL RULES Phase: When shooting a Necromancer units suffer -d6\" to the weapons range.WARP: Any model/unit in combat with a Necromancer must pass a leadership test on 3d6 a strength test and Initiative test. Else they will attack themselves or the unit they are with. Even fearless models/units must take the leadership test.