February 14, 2018 by brennon
The game system is setting neutral meaning that you can use it in whatever genre and world that you like. The basic mechanic that drives the game is the use of letter tiles which can be used to spell out what magic you want to cast. Your characters then use their Impulses to learn and remember certain spells, taking away some of the repetition of having to arrange the tiles every time.
As well as the tiles you’ll find yourself using d6 as the basis for all of your simple checks and such. They have tried to root the system in fair maths so that you can always look to attempt something awesome.
Spellbook Volume One offers you five campaign stories with unique plots and interesting characters. Every single one of them has been illustrated by a different artist (they look amazing) and follows a unique story that could be used for a one-off session or as part of an ongoing campaign.
As mentioned at the start, this project is driven by the Make/100 initiative so there are only a limited number of certain aspects of this game. Namely, the engraved tiles, dice and the wonderful box that it all comes in.
However, you are able to get your hands on digital options as well to help you out if you want to get involved.
What do you think?
"The basic mechanic that drives the game is the use of letter tiles which can be used to spell out what magic you want to cast..."