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February 27, 2012 by beerogre
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Darrell and Andy discuss Force on Force a game of modern combat.
It sounds very much like Field of Glory , which is Osprey’s ancient battles system, with some modifications to suit the modern weaponry and soldiers.
Thats no bad thing, Field of Glory is one of the better systems out there , I do like these pure rules systems, where you are free to use whatever minis you can get your hands on.
I think I’m right in saying that the (official?) minis for this game in the 20mm scale are produced by elhiemfigures. If 28mm is more your thing, then there are a couple of companies out there, though my favourite is easily the “Modern Combat” range from Eureka Miniatures.. and they also stock some of the 1/50th scale products from Imprint Vehicles. One day, I will paint all those US Infantry minis and the 1/48th scale Blackhawks that I purchased to go with them..
We have a licensing deal with Elhiem, but they’re not “official.” We’re working out a licensing deal with GZG for Tomorrow’s War figures as well. We still don’t care what you use, but these guys have agreed to make stuff for our games.
My personal favourites for modern warfare are the minis from The Assault Group.
Maybe the random event cards favour the AK47 armed only guys to redress the balance of the game. I don’t know how it works but if you have to build armies by points a 1000pts of Marines V 1000pts of Afghans it will not be very realisticyou’d have far more guerillas than regular Army
The original rule system was scenario driven so you may not have the same size points army.
Sounds good to me, as fun always tops my list. I like games with scenarios, unbalanced sides the odd random event. Winning when the odds are stacked against you
I’ve played the 1st version of this system which was ambush alley and the game itself is a solid set of rules, the differance between this and many others is that the professional forces get reaction fire and each time they shoot the reduce there die pool by one until they run out of ammo for that turn, but the “tangos” don’t get that option so leads to some very tense firefight with face to face rolls to see who shoots first,
the fog of war is good, but I like the random factor
my only issue is that its scenerio driven, but the guys over at Ambush Alley are in the Beta stage testing for converting the system into points.
Scale wise the game works well with 15mm to 30mm miniatures. There’s quite a lot of suitable miniatures in the 15mm scale. I haven’t played Force on Force but I’ve played Tomorrow’s War, the scifi version of the game that uses the same rules. The game isn’t really for tournament players as it is scenario but I’m glad to hear that there is a point system in the works. It was the one thing Force on Force, and by extension Tomorrow’s War, was missing.
It’s an excellent system IMO.
Hopefully BoW will do a review video on one of the campaign books for Force on Force. They’re great – a singe mission can have 4 pages with cool maps, forces on each side, optional rules, optional additional forces.
And the scenarios are great to play, a big change from playing kill-each-other or the very basic scenarios I was used to from other games like 40K or Warmachine.
Additionally, I can’t play any game anymore where I have to sit down and wait for my opponent to finish their turn anymore. Infinity has ruined me for waiting 15-20 minutes before getting to do anything – Force on Force also has reactions and both players constantly involved (if not quite as much as Infinity).
Tomorrow’s War – the Sci-Fi version of this – is excellent too and Sci-Fi appeals to me more than real war.
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