September 14, 2017 by deltagamegirl22
We had the pleasure of catching up with our friends at IDW Games while at Gen Con to talk about the exciting project for The Legend of Korra. Not only did it look amazing, but we got to chat with the designers themselves, Sen Foong-Lim and Jessey Wright. There’s nothing better than hearing the story of a game from the brilliant minds that created it.
The game is designed to pit two players- Pro-Benders, against one another by controlling Earth, fire and water. The game features elements of strategy in miniature placement as well as a deck crafting feature to allow players to manipulate special abilities for their benders according to their play style.
The miniatures for the game are absolutely beautiful, capturing the perfect poses of fluid motion you’d expect from pro-benders. Players have the choice of playing as one of two teams (or maybe three, hint hint): The White Falls Wolfbats or The Future Industries Fire Ferrets.
The White Falls Wolfbats are the reigning Pro-bending champions. Being fan favourites, any question of the legality of their techniques and the legitimacy of their champion status is often brushed off as loser jealousy.
Still, something about the way they play does ring a little unfair to even the most die-hard fans.
In The Legend of Korra: Pro-bending Arena, the White Falls Wolfbats have access to the some of the dirtiest tricks in the book. Their team special ability, Daze, allows the Wolfbats to put their opponents at a serious disadvantage with cheap-shots that cripple their next plays.
Fresh-faced and newly-formed, the Future Industry Fire Ferrets are the surprise stars of the Pro-bending league. Hailing from Republic City, the Fire Ferrets are best known for their teamwork and mastery of the elements. Well, okay, that’s the second thing they’re known for; they’re primarily known for being the team with Avatar Korra playing for them.
Focusing their chi on mastering the elements, the Fire Ferrets have become proficient in redirecting overly aggressive plays back against their opponents.
Counter-bend takes your opponents’ element tokens and adds them as part of your attack. These counter-bend techniques can change the course of the game in a single, well-planned play.
IDW is doing something pretty awesome with their project (which is already funded, by the way!)- there are no stretch goals, per se. Instead, they are adding an additional component to the project on a daily basis. I think this is a super fun way to keep folks interested and excited about the game, and maybe tip the scale to snag a backer along the way.
By the looks of things, there’s even a third Mystery Team in the books for a later day in the KS!
Which team will you represent in the arena?
"The miniatures for the game are absolutely beautiful, capturing the perfect poses of fluid motion you'd expect from pro-benders..."