April 5, 2018 by brennon
Games Workshop this week showed off their new board game set in Tolkien’s Middle-earth. Quest To Mount Doom has you playing as members of the Fellowship, each trying to be the one who throws The One Ring into Mount Doom.
You are each searching for The One Ring somewhere in Middle-earth and, once found, you will have to outwit and avoid your opponents in order to the one who casts it into the fire. The edge and difference here continue in that the other players won’t know you have it, and you’ll be trying to make sure you keep the secret safe.
The game uses the film licence here as you’ll see in the card art since Fantasy Flight Games still have the keys to the book and wider property. Games Workshop also seems to be reusing some of the old plastic Fellowship miniatures in this game although whether or not they’ll come in that shiny material is a different matter.
We know very little more about it at the moment but I have some thoughts, to begin with. While I don’t mind things that delve into the canon and mess around with it (Jackson did plenty of that) there’s something that just doesn’t mesh with me when it comes to the theme here.
It seems odd that they’d have all the different members of The Fellowship clashing against each other to the one to get The One Ring. Considering they have a limited pool to draw from, this seems like a strange choice of story to tell.
Why not change it to be that you’re playing as Ringwraiths, Sauron’s Nazgul, who are all seeking out The One Ring to return it to their master? The insidious nature of their existence would mean that maybe they’d want to keep it secret from the others and earn the favour of their dark master.
Anyway. We shall see where this goes!
"You are each searching for The One Ring somewhere in Middle-earth and, once found, you will have to outwit and avoid your opponents in order to the one who casts it into the fire..."