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October 26, 2011 by darrell
Video Spondors: Wayland Games – Dark Age
In the second instalment of the Blood Angels Codex, Darrell & Andy look at the elite section.
Sounds like Furioso Dreadnought with blood claws is brutal.
Oh….yeah. Busted my way through two full assault squads and a tactical squad with one of those. Killed three more thunderhammer termies before dying
The answer to the Descent Of Angels query is in the FAQ:
Q: If a unit with the Descent of Angels rule Deep Strikes via a transport, teleport or means other than by jump pack, can the Descent of Angels rule still be used? A: No.
@stebloke … Cool that’ll save some points!
The elites section makes it seem like the blood angels get a lot of advantages over codex space marines with almost nothing lost EG you don’t get Iron clad or venerable dreads, but who cares, you’re never gonna take either one over a furioso anyway. You lose the independent character line from the Techmarine who’s not going to see the field anyway cos you can get three sanguinary priests that will give any unit with a model in 6″ FNP, compared to his vanilla codex equivalent that gives his unit and his unit alone FNP and cant even join anyone else if his unit is smoked.
Correction the Sang Guard’s 2 handed power weapon is master crafted, it doesn’t give +1 strength. Guys learn the codex before you analyse it, I saw a couple of other mistakes in the HQ vid.
Sorry if it sounds harsh.
Agree with most all of the elite comments except that Sternguard are about as worth it as a Chaplain! I’ve never seen any decent blood angels fellow field those combi-boys for good reason!
Furioso Dreads are really nice with Blood Talons indeed! That’s the best Dread over Librarian and DC dread. The DC dread is subject to Rage so it has to be delivered via an SR to work out (and only AV12 in front).
Sanguinary guard golden boys are defintely not so great a choice and yeah – gold definately catches the opponents attention when you field them!
I have a place for Sanguinary Priests in nearly all the lists I field, less so for mechanized but always for jump packers!
Interested in what you guys think about the Death Company. I never use them unless I get a 2k or more point list – but they are a rockin fun (and deadly) choice to take with the Reculsiarch at 2k+!
that table looks awesome
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