Guild Ball Week: Kick Off! Demo Game...
Guild Ball Week: Faction Guide –...
Guild Ball Week: Faction Guide – Alc...
Bandua Built Up Mighty Tabletops For S...
Weekender XLBS: Warren’s Vikings...
May 9, 2013 by dignity
Video Sponsors: Battle Foam – Warmachine
The guys settle in for another look at the Chaos Daemons Codex, this time exploring the Fast Attack section. There seems to be a lot of good units in here that are worth taking into battle!
Man, that beard does grow “Fast”. Anyway in general I thing Daemons are going to be a difficult army to master. There is a-lot of stuff in it and you will be banking on the dice gods to play their part all the time. To prove my point, I think you might have been a bit rusty with the rules your selves. For example Daemonic instability does make you immune to pinning so the furies will not suffer from snipers. Sorry. Although I did have to look at the rule book to verify this. Don’t get me wrong, I am quite enjoying the videos. They have actually made me interested in daemons again, but there is a-lot in there
Guys, where is Darrel? Why he is not doing this kind of videos anymore?
I like the idea of Plague drones, but anything you’re going to want to instant death is going to be either big and fast in which case it’ll kill you before you get to hit back – like a daemon prince or slow but heavily armoured, like a Tau riptide or Tyrannofex.
You bundle in with 9 attacks and half hit, then half those wound. Now opponent has to fail 3 2+ saves. It’s an expensive unit that’s not very good.
The furstration is that Daemons have to use the same units over and over again to do mutiple jobs. The codex is horribly limited in that aspect.
Just watched – folks – you’ve missed out elites! Not that there’s anything useful in there.
@dignity – Please, please could you chaps discuss the point of Bloodcrushers having a 6+ save? I cannot help but feel I’ve missed something because I can’t see a situation where it would be used.
The 6+ save is for future books. No doubt Grey Knights will have weapons to ignore invulnerable saves in general, or just against Daemons.
With the best will in the world, that sort of buggers over the point of an invun save.
And a save of 6+? Not worth having! Sorry to be a nark over that one, but the idea of paying 40 points for a bloodcrusher and a 6+ save with T4 is barmy. Against Tau, perhaps charging a unit of crisis suits you really are in the brown stuff. even 35 would be more points efficient.
I still remember those good old days when grey knight DID ignore in vs with some of there weapons
Honestly I think its cause they kinda copied and pasted stuff between the 40k and fantasy books and in fantasy you get to take both ward and regulars saves. Just my opinion, only thing that makes sense.
Click here to cancel reply.
You must be logged in to post a comment.
Create an Account Click Here Why Create an Account on Beasts of War
Warhammer TV Warhammer 40,000 Q&A Details Within [Updated]
Wargame Exclusive’s Greater Good Gets New Soldiers
Lead Your Army With A Romano-British Warlord By Footsore
The Blackhawk Light Assault Walker Strides The Battlefields Of DUST
UK Games Expo News: Shop Openings, Ghosts, Gauls & Mantic’s TerrainCrate
Meet The Significant Seven Dwarves By RBJ Games Company
FFG Use The Force With New Blue Card Preview For Star Wars: Destiny
Mantic Tease A Look Ahead To What’s In TerrainCrate
Explore The World Of Fallout With Modiphius & A New Miniatures Game!
Shadow War: Armageddon Book Coming + New 40k Edition Announced
Grundstok Gunners & Their Gunhauler Join The Kharadron Of Age Of Sigmar
MoMMiniatures Search The ruins Of A Medieval Tower
Zealot Shows Off Some Stunning Resins For 4Ground’s Fabled Realms
Kabuki’s Vixen Hunter Blasts Off In Search Of Bounties
Victrix Ltd’s Romans Prepare To March On Salute
Empress Miniatures Brings In Support For British Troops
Job Vacancy: Resin Production Supervisor [Warcradle Studios]
Hobby & Painting Town Square
Historical Gamer Town Square
Sci-Fi Gamer Town Square
News & Rumors