March 26, 2011 by beerogre
Fantasy Flight Games have released more information on their upcoming supplement for the Deathwatch Warhammer 40K roleplaying game.
But let’s see what Fantasy Flight have to say about the book…
Mark of the Xenos is separated into four chapters, each focusing on a different breed of threat that you may face in the course of your duties: The Alien Threat, Radicals and Heretics, The Forces of Chaos, and Advanced Adversaries. The subdivisions within the chapters feature enemy profiles with movement values and weapon damages, presented with options and variations for a Game Master to modify as is required for his game. Also included are ready-made adventure hooks that a GM can use to drop the monsters directly into his Deathwatch campaign.
The Alien Threat
Chapter one centres around the Enemy Without, the primary enemies of the Deathwatch. No enemy is more central to the purpose of the Deathwatch than the numerous hostile alien races scattered throughout the galaxy and beyond. Discover over 35 alien predators that exist within the Jericho Reach!
This chapter features some better-known aliens such as the Tyranids of Hive Fleet Dagon, the Tau forces of the Velk’han Sept, Orks, as well as more minor species like the shapeshifting Lacrymole, and more. Immerse yourself into the minds of the aliens inimical to human life and emerge better able to fulfill the Deathwatch’s main purpose, eradicating such xenos.
Radicals and Heretics
The Imperium of Man seethes with anarchy, rebellion, and murder. In the Jericho Reach, hidden from the Light of Terra for thousands of years, billions of souls have wandered far from the salvation of the God-Emperor of Mankind. Including a brief history of heresy in the Jericho Reach, this chapter discusses the enemy within that abounds on the cursed worlds of the Jericho Reach.
The Forces of Chaos
The Ruinous Powers command Daemons, warpspawn, Chaos Space Marines, and corrupt hordes of humanity daily; Chaos is the ancient enemy of Mankind and those ensnared by it become a threat of ruination to Mankind. Impossible to destroy, Chaos being an unalterable fact of nature, the Deathwatch can only attempt to quell the growing plague. As the Hadex Anomaly spews forth armies of corruption into the Jericho Reach, every gained detail about the tide of evil depicted within this chapter will strengthen any Kill-team’s cessation techniques.
A Battle-Brother facing enemies equal to his numbers is a rare occurrence; nothing exemplifies the strength and power of the Space Marines like their ability to deal with a foe that vastly outnumbers them. Of course, this is what a Space Marine expects on the field of battle. Presenting new rules and guidelines, the final chapter details how to utilise adversaries in a Deathwatch campaign, including the proper use of Hordes which will allow a GM to turn any kind of foe into a mob or combat formation of even thousands of individuals, Horde tactics, the rules for scaling up to even larger conflicts, and more.
Check out the Fantasy Flight Games website for some chapter samples and other tasty tidbits.
Are there any 40K roleplayers out there?
Why not tell us a bit about your campaign…