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September 10, 2012 by darrell
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As you can now attach grenades to Monstrous Creatures, could those Demolition Veteran Guardsmen make them obsolete?
Looks pretty devastating guys!!
The only problem I can see in this, is that the guardsman have to chop through a lot of Nids in order to get to that Carnifex. If they are able to do this I think I would buy my opponent a keg of beer for his efforts, hehe.
That lot of nids in the way can be cut to ribbons by the lot of other guardsmen, tanks, vendettas, the master of ordinance, and the blood angels assault squads the IG player took as allies…
They don’t only get to throw a krak grenade at him on the way in, they have a demo charge too, so its quite likely you’ll only need to do one wound to the poor defenceless 20-foot-monster in close combat, and that’s only if you didn’t fire the three meltaguns/grenade launchers and the Sergeant’s plasma pistol as well…
Because IG needed a boost and nid MCs needed hitting with the nerf bat after their relative performance in 5e didn’t they?
this edition of the codex was the death of big nids, I haven’t seen a carnifex since it came out
You never get your monstrous creatures into combat with a full unit of Guardsmen anyway, unless you’ve used Warp Speed on it. Termagants and Hormagaunts are for dealing with squads of infantry, my monstrous creatures are going after your vehicles and small elite squads.
Few opponents will give you a free charge 10 footslogging guys on a monstrous creature. It looks great on paper, but it is hard to pull off against an opponent who knows what he is doing. I’d say 3 plasmas are a better upgrade for the squad. They are much more flexible and easier to bring to effect. They can be combined with a chimera and can include a heavy weapon team if you don’t care about points. You won’t win a price for the most groundbreaking unit of the tournament, but you can be sure they do their job.
absolutely agree with brutus… there are numerous ways to avoid such a charge, don’t forget that this will be 12 TL shots at S6 on overwatch against the poor guardsman I would never charge my carnifex into anything but vehicles and small termi squads…
Agreed with both brutus and hellhammer. The “dakka”fex is one of the better variants imho with two sets of TL devourers with brainleech worms, that’d cut down a lot of your guardsmen before they even got a touch but, ok, that’s an upgrade but even with the default load out you’re forgetting it’s re-rolling it’s misses so you’d have probably lost 4.
“40 points/4 dead guardsmen taking out 160 points of carnifex? I’ll still take that!” you may say but I don’t think it’s a fair comparison. A bog standard squad of Ork Boyz with a Nob with PK I’d expect the same casualties and a Carnifex that’s just as dead and I’d only lose 24 points of models, about half the points lost. It’s nothing special and I’d expect the same in 5th ed.
Still, all that aside, it’s not something guardsmen could have expected in the past so it’s still an interesting one to point out but I think it’s more an academic than practical one. Are you going to see IG players marching veteran squads with T3 and 5+ armour saves across the table to blow up Nid gribblies? Of course not, I don’t think any of their transports are assault vehicles so they can’t even zoom up and hop out to get the jump on someone. A self respecting Nid player wouldn’t charge the fex in because you’re tar-pitting yourself, even if there was no threat there you’re not going to sweeping advance them with I1 and it’s going to take a few rounds to kill them the good onld fashioned way if they don’t flee while you could be doing something better. You’d divert another unit to intercept or shoot them down.
They’re a small, vulnerable squad so in most situations would get torn to shreds before they made contact. At best you’re going to get a single go at it on someone that doesn’t know better “Haha, they’re going to assault me?! What are they going to do? I’m focusing my fire on your gunline… What the…”
Nice idea, and certainly gets you thinking but I think it’s so situational that realistically you’d be mad to build it into your list just for that. Fair enough if you’re taking them anyway
What about the big nid calling a challenge? Are they characters as well as monstrous creatures?
some of them are, but a smart guard player will just decline the challenge and have one less grenade to smack him with.
Unless the guardsmans are fearless or have a ATSKNF buddy with them, they might have a harder time hitting the MC if they don’t pass their fear test, but even then the odds are still not really in the MC’s favor.
I can see how they can kill the Nids but how would you build them to kill the super chicken? One of my friends plays a demon list with Fateweaver + Lord of change. They never land or use the swoop method of flying and can never be charged. The vendetta can sometimes hit them but usually dies to the flamers first.
Its not the death of Monstrous Creatures, its the death of 40k. Its just like GW -> last edition it was all about tanks and Monstrous Creatures, so people went and bought them, now GW switch it round so everyone now needs to by loads of low point troops to stand a fighting chance. Whats the bet the 7th ed its back to big things again!
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