August 27, 2016 by brennon
Games Workshop have added support for another facet of the Warhammer 40,000 game on the tabletop. Now the focus switches to Kill Team and them giving you more tools to play this version of the game out on the tabletop.
In this Kill Team collection you get a small rulebook focusing in on the rules for Kill Team and scenarios to play out with both the Space Marines and the Tau that you get inside the box.
While the main box is focused towards two players it also gives you the rules you need to play multiplayer games and additionally link your games into narrative campaigns. The main thing to take away from this though is that it requires very few miniatures and is focused in on these squads and their movements on the tabletop.
Kill Teams Assemble
As well as this main boxed set they have also put together collections of miniatures based on team members own Kill Teams. For example you might want to make Luke’s Corruptio Malum squad…
Now interestingly as well as putting forth these Kill Team sets they have also put up the lists for these for you to Download. So, here are the rules for this list and on the store page they even have tactical advice for playing them.
Next up we have Snagrod’s Burna Boyz.
This is where Kill Team tends to tip over the edge for me as it suddenly involves vehicles but never mind right? I thought it was always a better game with infantry and maybe a few light walkers. Either way you can get their rules HERE.
Filling the void of the Necrons and maybe something for John to consider with his new army we have the Pariah Conflux.
I really like the style of this one where its focused on the brutal killing machines, the Flayed Ones, and those Canoptek Wraiths drifting around in the shadows. You can get their rules HERE.
The Astra Militarum call on the power of the Militarum Tempestus with their set, Strike Pack Alphic.
You can pick up the rules for this very small and very elite force HERE. I actually don’t mind this one but the Taurox just seems like one of those additions which makes the game that little less ‘fun’ once it starts blowing stuff up.
Last but not least we have The Red Death of Duriel which is a Kill Team in my wheelhouse.
Focused in on the Harlequins this is another elite fighting force but one that will need some nuance to play. Their rules can be found HERE.
Whatever you think of Kill Team this is a great little nod towards more interesting gameplay choices becoming a focus for Games Workshop. Kill Team is of course nothing new and it’s been around for a while but it’s nice to see some more dedicated support for it.
Will you be picking one of these up?
"The main thing to take away from this though is that it requires very few miniatures and is focused in on these squads and their movements on the tabletop..."