Weekender XLBS: Paint Storage, Putty &...
Weekender: Steamforged Talk Shadow Gam...
Relic Knights Week: Getting Into Organ...
Community Spotlight: Warrior Maidens, ...
Relic Knights Week: Demo Game – ...
Relic Knights Week: The 1.5 Update Rul...
July 25, 2011 by darrell
Video Sponsors: Infinity - Wayland Games
Darrell has found another sneaky tip to help you guys avoid taking a dangerous terrain test or two.
Wait, Jump pack guys can move 12″? does this also apply to Crisis Suits?
The Crisis suits move 6″ then 6″ after they have shot, they have got jet packs, not jump packs, related, but not the same.
Orks on the other hand has the fastest jump packs, 12″ + 1d6″, but on a one a jump pack explodes. Great fun. nice for panicing your enemy too, 15 Storm boyz flying down theyr thoath wil eat just about anything they can get theyr claws on.
Supprisingly i have seen 5 1′s rolled before though not for dangerous terrain tests (devastator squad none of which died due to gets hot) so you can get those really unlucky rolls when you least expect them and this is a good bit of advice if your have no need to get into assault as quickly as possable.
darrell this tip has two bad things with it 1 your still doing tests as you will be jumping out so, 2 its better to deny any guns aimed at the jumpers the chance to see them. but this may be useful going up ruins and i’m afraid that’s probably it.
Just as a matter of interest, could you decide to walk into the difficult terrain during the movement phase instead of engaging your jump packs.
No it doesn’t matter how far you go you still need to take a dangerous test
Sadly,you’re wrong, On the jump infantry page of the rulebook (52 in the AoBR one),It states : “Jump infantry can use their jump packs (or equivalent) and move up to 12″ in the Movement phase. This is OPTIONNAL and they can chose to move as normal infantry if they wish. …” Thepetitbilly
(optional) So your jump infantry can move,using the regular infantry rules and avoid dangerous terrain tests
That is true and I have used this tactic a few times but most games there is no area terrain that is available to use this tactic on cause most terrain is not area terrain like forests and the like.
good idea, but as said above…you can just choose not to engage the pack and walk 6 inches
Create an Account Click Here Why Create an Account on Beasts of War
The Tzaangors Bring Their Magic To The Battlefield Of Age Of Sigmar
West Wind Tease Secrets Of The Third Reich British “Bulldog” Walker
ThunderChild Bring Back Haramborg On Kickstarter
Atlantis Preview Dwarven Female For Upcoming Kickstarter
Gangs Of Commorragh Hit The Skies For Warhammer 40,000
Miranda Ashcroft Arrives In Infinity Thanks To O-12 Preview
Werewolf: The Apocalypse Video Game On The Cards From Cyanide
Galatus Dreadnought & New Grav Tank Arrive For The Legio Custodes
German Gebirgsjäger WWII 28mm Now On Kickstarter From Heer46
Nemesis & Artemis Previewed For Code Orange’s Collision
V&V Miniatures Gather More Vikings For A Raid
Check Out Brother Vinni’s Faithful Post-Apocalyptic Bot Dog
Sarissa Set Up A Sci-Fi Algoryn Base For Gates Of Antares
The Bloodoak Creaks Into Life From Warploque For ArcWorlde
Celestial Creatures Join The Shael Han Of Wrath Of Kings
Red Panda Opens Late Backer Option For Wander To Fund Mary Fixit & Gritt
Backstage – Green Room
Infinity General Discussion
Hobby & Painting Town Square
Fantasy Gamer Town Square