Dropzone Commander Second Edition Anno...
Unboxing: Dark Souls – The Board...
Tactical Warfare In The Fantasy Genre:...
TheTerrainTutor Builds The Fabled Real...
Weekender XLBS: The Joys Of Board Game...
Unboxing: Warhammer 40k – Primar...
November 10, 2010 by dignity
Darrell talks about whether or not saves in Warhammer 40k are optional or if you can choose to fail them. Humm that sounds wired but it might be useful.
Haven’t you done a video on this topic before?
There was a video on whether or not you could choose to take the worse of two saves available to a model.
frankly spoken, the save is a fact of physics represented in the game not only a game mechanic, so the question was really not that well thought about. However, I have never understood the rule that prohibits firing into close combat. there was a rule to do that in 2nd ed. I think and I really think it should be allowed again (maybe as well as the good old over-watch rule….)
I see what you’re saying about GW meaning for saves to always be taken, but if it says in the book you “may”, I’d say you can choose. It could represent a model giving up in the face of defeat.
My point is if it doesn’t say specifically that you “MUST” take a save, there will always be people who will argue the point if it will benefit them.
And that’s exactly why you never play with those people again. Once you start letting them get away with crap like that, then someone else will have the brilliant idea that you should be allowed to charge a unit and force close combat, but then not roll any attack dice. That way, they save their own units from being shot at for a whole turn until they decide to hit you in cc on your turn.
It was a nice try, but this is one game mechanic that can’t be cheesed around without ruining the game
Yea I agree that its one of those things we have all run into and just wish we could not make all of our attacks, or not make our saves and give up so we can shoot the heck out of the unit in question. But that is where the game gets its depth. U have to be able to judge when ur unit will die and plan around it. Again its how survieable a unit is not how much they are today because it helps out their buddies.
You should be able to shoot into melee then randomise the hits to see if you hit your own troops, IIRC correctly this rule was one of the sacrifices in the cause of making the game faster and IMO a mistake. If you have a vehicle being swarmed by infantry you should be able to hose them away with bolters/flamers etc with the odd chance that you may damage your vehicle with the occasional stray shot
Since non walker vehicles can’t be locked in combat feel free to hose away lol. I don’t think it would be that bad of an idea, I know there use to be a rule like this for the Evil side in LotR (not played in years so dunno if it still exists) and it worked okay then.
I think just a matter that you have to resolve with your opponent. If you suffered a lot of wounds and there is a high probability that your guys are not going to survive, sometimeas you can save some time by simply taking them off. I’ve played an apocalypse game where some Space Wolves terminators with Logan Grimnar were surrounded by by three full platoons of imperial guardsmen with some heavy weapons. The two opponents agreed that it’s better to simplt take the Space Wolves off, rather than wait for the imperial guard player to resolve all his rolls to hit and to wound and then the saves.
If you are a marine with combat tactics, you can choose to automatically fail the moral test. In my opinion it is the best special rule marines have. The problem in this situation is you have to escape the sweeping advance from the genesteelers. Not easy. Otherwise you follow the no retreat rule and remain in combat if yu then make all your saves. If you do escape you have saved your unit and will be able to shoot the genesteelers.
It says “may” but it probably wasn’t ment to be optional. I mean its kind of obvious that an armor save is to determine if the models armor withstood the attack. If you want to fail an armor save intentionally you would have to not be wearing any armor before the attack. If you want to play like that then make a house rule where units can remove their armor and thus have no armor save but the unit has to declare this at the start of the game or whatever you want. It makes me laugh thinking about it though…Here comes the genestealers, lets go ahead and get naked for em.
Click here to cancel reply.
You must be logged in to post a comment.
Create an Account Click Here Why Create an Account on Beasts of War
Battleboards Show Off Some Fantastic Orc Goodness
BBC’s DR Who Roleplaying Game Enters Humble Bundle
Micro Art Unearth Ancient Oval Bases
Puppets War’s Mech Gets A Few Upgrades
39 Projects This Week
41 Projects Last Week
48 Projects Two Weeks Ago
A Death Eater Dons Their Mask At Knight Models
Nicol Bolas Is Back In The Hour Of Devastation For MTG
Go Diving In Antenociti’s Workshop’s Dumpsters & More
Hyacinth Games Has A New Face Coming To The Wreck-Age Drifters
Space Marine Codex + New Reiver, Aggressor & Redemptor Kits On Pre-Order
MaxMini Ride To Combat On Their New Bikes
Raise Up MoMMiniaturas’ Trophy For Fantasy Football
Mount Up & Join Perry’s Lancers Or Ride In A Rolls Royce
New Dungeon Delver, Darkholds On The Way From Mierce Miniatures
The Black Spectre Turns Purple For The Carnevale Kickstarter
Raise A Bottle To Kromlech’s Latest Releases
ThunderChild Fill The Waste With More Mutated Monsters
News & Rumors
Hobby & Painting Town Square
Historical Gamer Town Square
Sci-Fi Gamer Town Square
40K General Discussion
Pulp Punk Horror & Weird Gamer Town Square