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August 21, 2012 by darrell
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Darrell give’s advice on how to load out your Landspeeder to take on the terrors of 6th edition.
In my humble opinion, the land speeder haven’t become good, it got better. The land speeder have always been a good choice, maybe not the tooled up version but the simple one with either a heavy flamer or a multi-melta. Countless times have my little 65 point (now 60) speeders zipped across the board and blown up a dreadnought or a tank twice its points. Even if it didn’t do anything, it’s only 60 points, not a big loss and they usually scared my opponent into focusing more into it than it was worth.
I play Eldar mostly and Dark Angels and I’m quite happy fast skimmers came out of 6th much improved. Darrells right about the bases. That’s not modelling for advantage the damn things are always breaking. I do like and use the tactic of a cheap unit that my opponent has to deal with or suffer.
Hopefully Ravenwing landspeeders will get the option to deepstrike, double up on flamers and meltas in the new DA codex or maybe something juicier
Sadly very untrue for the Eldar side of the house for “skimmers getting better”. Vehicles not effecting objectives and 3+ to hit in CC was a crippling blow to Eldar standard tactics.
Ok so we have to change a few tactics but then so does everyone else. It dosn’t change the fact fast Skimmers are now far more durable.
Settled, my Tau are getting Land Speeder allies with Vulkan as the Ally HQ
Well, Flamer speeders will be a prime target for my lootas and dakkajets it seems:-P Problem is, as with most ork things, both of those are quite unreliable (lootas D3 shots and dakkajets being in reserve).
I owe 5 of them and field them regularly in various builds, and in most of the cases they pay of well the points investment. I usually field a a squadron of two or three equipped with mix of assault cannon and multimelta and it seems to work pretty well. Initially I’m going after heavy vehicles and then infantry or light armour ones.
Now that terrain is just beautiful, is it bought or did you guys make that yourself?
@tenntrollet We made that ourselves. We’ll show you how… some day…
i use them inn my ravenwing army, just that since i cant go x2 flamer i use to go multimelta and typhoon missiles works just as fine close up and boom gone
Darrell, may wear shirts that would look at home on John Boy Walton, but he knows his 40k. Just ordered my 1st 2 Land Speeders.
In 5thed I would bring a Land Speeder Storm with my Carcharadons and do the whole scout move, regular move, disembark and assault in one turn. With the old Chapter tactics of furious charge and old assault rules it could deal with most non close combat infantry units. Now I have no ideas of using the Land Speeder Storm except for putting a bunch of snipers in them and skimmer them around, but that breaks the fluff which I am trying not to stray too far from. What would be good tactics that will make my scouts still close combat fluffy and live long enough for a second round of combat? My army also consists of Tyberos with w/ Terminator Chaplain and 6 Lightning Claw Terminators as an additional troop choice in a Crusader plus Iron Clad in a Lucious Drop pod. I was going for an expensive low model army but very killy 1500 points.
I was always a fan of Landspeeder Storms, they gave my deep striking Grey Knights army some issues.
However, now that the Scouts can’t hold objectives while inside, it’s a better idea to increase the unit to 10 Scouts and take a Librarian to use Gate of Infinity to steal that objective Turn 5.
Many thanks for the tip!
I’m about to start painting my 2x Land Speeders today. I was going to have 2x MM/HF, but I’m now going to have 1x MM/MM and 1x HF/HF.
PS I play Salamanders, w00t!
Multi-Melta or Heavy Flamer (remember don’t mix them!) Salamander Landspeeders are now officially da bomb!
As all those young folks say nowadays… or was that the 90′s?
Not rating thunderwolves? Shame on you Darrell!
Though I see your pt on the double flamer… I’m still quite a fan of the mix (or at least double melta) A little cheese when facing say: a guard parking lot, is to blow up a chimera with ML’s, then put your flamer template over the hull of another one, toast 5 guardsmen & use the melta to blow up the other chimera
Double melta also got better because you can deep strike, get a 5+ cover (because deep strike counts as cruising speed, and cruising speed grants a 5+ Jink) & fire your 2 melta’s
Also, I quite like the typhoon variant (with MM) now in 6th Ed: 12″ move, 5+ cover & being able to fire 3 S8 AP3 (or lower) shots? Yes sire!
Mixed Flames/Melta Speeder are absolutely viable, depending on what you like to use them for. They add a flexible element to my army that I usually miss in case I do not take them. Kinda swiss armykinfe like.
If I would play something like a 1200-pts Jumpers BA army. I would need some suppression for my Assault marines. Would LS work well in combination with VV? (Melta’s or Flamers? The latter seems like a better option)
Or is there a better way to knock-out nasty CC units, or units that I’m afraid of?
no thunderwolf cav? really Darrel? they’re awesome…before i had to reluctantly sell my wolf army due to financial reasons, my cavalry reliably killed marine squads, not to mention that if you take a character with them and put saga of the warrior born on him…you got yourself a hell of a beat stick. get yourself a unit of cav, even if it’s only 2 or 3, you will not be dissapointed, i assure you…just make sure you give them all stor shields!
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