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October 26, 2011 by darrell
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Darrell shows us how to move your jump troops from place to place while keeping them in cover.
The only thing to watch out for is if there’s a nice little corridor of LoS blocking terrain, does your opponent have anything you don’t want your assault squad fighting that can get into the corridor, or nearby that juicy target unit? If there is you’re about to get sucker punched.
So basically this vid is a sorta roundabout way of saying “Hoi use cover u fool”… AWSOME!!!
This tactic is both amazing AND the most obvious tactic to use…
…if you’re playing a game where the only unit the enemy has is a Predator, and the only units you have is a squad with jump packs and a Rhino.
Most of the tactics given these vids are absurdly specific. They rely on the table being set out in such a way that you might encounter the scenarios where the tactics are useful once in your entire gaming career – if you’re lucky.
It’s like saying “If you’re a unit of devistators with missile launchers, and you’re against a Tyranid Swarm Lord, then stay back and shoot the Swarm Lord with krak missiles.”. It’s so obvious, but how often will that come up? How often will your unit of Devistators with missile launchers and the enemy Swarm Lord be the only units on the table?
It’s all very well bringing this tactic up “Keep out of line of sight”, but you forget there’s a whole army infront of you and you also have a whole army. What use is taking 4 turns getting your assault squad up the other end of the table if most of your enemy’s units are assaulting your devistator squads by turn 2? Or what’s the point of even thinking about this blatently obvious tactic if the enemy has a whirlwind, or Hive Guard, or any other unit that doesn’t require LOS? In that case, wouldn’t it be better to get your Assault Squad into CC as soon as possible, so you can’t have them be shot at?
Seriously, do a batrep and show me that the tactics you’re showing us are even remotely useful.
You forget that the enemy is likewise being pressured by yourself. The tactic relies on your enemy not being foresighted enough to see this coming, or you, yourself, using other units to remove his counter-moves to this tactic.Taking out the tank is valuable – but forcing your opponent IF he is foresighted, to change/alter his battle-plan to counter your attack is also a bonus in itself.
“It’s only a Rhino”
That is a sizable investment of Imperial Capital not to mention the Space Marine crewman who drives the Rhino. That transport represents the labour of some hundred Imperial citizens.
Darrell is so callous!
@poosh … and remember, each bolter shell is individually blessed with the blood of the innocent… Darrell loves to rapid fire those souls like a Mexican bandito! PEW-PEW!!!
Seriously, though, what I’m getting at is – Yeah, the tactics Darrel shows us seem amazing, and cheesy, but the fact is, the scenarios he sets up for these tactics are so insanely rare that they’re essentially useless. Never, in my whole time of playing 40k, have any of his tactics come in useful.
Case in point, if I ever tried the tactics in this video, I could guarantee my jump pack marines would be shot up by something other than the predator on turn 1.
What tactics though, do hold, when the meat meets the metal eh?
I think the point is, that Darrel doesn’t mention, is that some of his tactics are to be taken in union, not just on their own.
A tactic I use which works really well, regardless of who you’re playing, or what they have in their army, is to bring 4 units of 10 genestealers.
Try and bring all of them on with outflank either side of the table near the enemy, and let your enemy know what you’re going to do.
That way, in order to avoid being slaughtered by the ‘stealers, it forces your enemy to bunch up in the middle of the table.
Out of 4 units, chances are you’l get to choose where you deploy at least 1 of them, so deplot any that you get to “choose” deployment right behind the enemy.
I’ve done this before with 2 units of genestealers deployed behind them, and they’ve ran forward to escape them, but ended up running forward to the rest of my army.
That’s a tactic that actually works,and it’s not so specific that the chances of it being useful in a game are insanely remote. Though, you really have to let your opponent know where you’re going to outflank, and let them know that ‘stealers are the best CC unit in the game.
That’s very true. The scenario is simply set up to give a Daily Tip. At the 15/16th October Throne of Skulls, a lot of my army suffered because the terrain and sets for the tables are random…
Alas, a lot of my matches had me with nothing to give my Assault Squad cover until the last match, which was my favourite despite losing in the last turn. I just didn’t know what to do. My Razorbacks were picked off in the first turns most of the time. My dice rolls were just coming up with 1s and 2s and 3s. I couldn’t get them across the board. My army was very CQC, so I was at a disadvantage. But my second game did me well, but my Assault Squad and even my Assault Terminators and Vanguard Squad were useless throughout the entire tournament, which was very upsetting despite having fun.
While a good tip, it’ll only work if your cover is not denied, be it a tank say, which u could easily lose very quickly leaving your jumpers open to anything maybe…
This whole tactic relies on the Predator being the only model the enemy has – if there was even a scout squad with boltguns tehre, too, then the Assault Marines would get rinced.
The same can be said for all his tactics, they rely too heavily on insanely specific scenarios.
I’d love to see one single batrep where he actually shows how these tactics are useful. Show us one game where it’s possible to spend 4 turns getting the assault amrines up the other end of the table and it actually pays off, as opposed to spending 2 turns getting them into close combat with a different unit.
I like the obvious as I miss it some much. Don’t listen to the fools that can’t learn anything. Keep it going for the mortals please.
I have to agree, even though that is a good tactic, it would be pointless. I’m Space Wolf and out of everyone i play you cant really waste time hiding. yeah use cover and block line of sight. But were marines and we can’t waste four turns trying to take out one model even if its a tank. We have to do damage too so if we block line of sight of the enemy than you block yours. anyways what if you come up upon a barrage or indirect firing unit, than you are dead anyways, with jump inf. such as the space marines use speed and not cover. IF you are playing the bugs there cannon fodder anyways, other races just need to develop as they go because this strategy only works maybe 1 out of hundred battles.
If you are an experienced gamer with many games under your belt against other seasoned 40k veterans then watching simple hint and tactic videos Darrell presents.. (at no cost to yourself other than a few minutes observation) …well…you’re obviously going to be wasting your time, as you know it all already/do it better and don’t understand that sometimes a simple demonstation of a tactics use needs to be taken in abstract context to get the basic idea across to a new player, because OFC you’re a tactical genius. We get it.
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