3 Colours Up: Painting Calico Kate –...
Relic Knights Week: Meet The Factions ...
Relic Knights Week: The Future Of Reli...
Relic Knights Week: Demo Game – ...
October 29, 2010 by dignity
Darrell moves on to the Enigneer and how he thinks you should use them in your Warhammer Fantasy battles.
great vid, i have roughly 3 or 4 q’s,
firstly, i have beastmen, could you guys make an example 800 point army list for beastmen, i know its not allot of points but it is for school liege and i have only just bought the beastmen army book and don’t know what to buy next, could you state one or two tactics you could use with the army ?
secondly can you do some champion vs champion examples
thirdly can you give some tips on a bray shaman turning into a ghorgon, gient etc and can you please do an example of one as i am confused about why people don’t use all of there power dice to summon one
and lastly how about the duel when you challenge another hero or lord with your hero or lord ? how do you resolve this in the 8th edition ?
thanks for reading and hope you have time to make a vid on one or two of these questions
Dude i would go to the beastmen group and ask there asking in a random video isnt the right place to be asking them kinda of questions. also people wont wright a list for you.
Put a list together you think will work post it up and get some feed back on it.#
hope this helps
fair eneugh, soz but i only signed up yesterday and have not explored this website fully yet
its been a bit since i read the official rules. but if on your first roll, you hit a misfire, can the engineer change that roll? or is he only allowed to change the distance (which incidentally might actually roll a misfire the second time).
Anyway, can your engineer change a misfire if its on the first roll?
yep… Change the misfire… One other thing… The cannon could choose to fire first and if the roll is a good one then the engineer could fire his rifle or whatever…? I would allow it…
How do challenges work in combat?
I feel that a re-roll is a powerful and handy bit to have. I plan on having an engineer around for my cannons.
Thanks for the video.
Major flaw in Darrel’s logic:
When he states that all shooting units have to declare targets at start of turn. Rulebook (pg 38 – phase sequence) states do it unit by unit.
Since 8th ed Engineers only need to be within 3″ and don’t now join shooting unit. (see FAQ for engineers). Always fire cannons etc. first and decide after roll whether engineer’s skills needed to re-roll.
If engineer’s re-roll not used for any shooter (and could be within 3″ of multiple shooting units) then he’s free to fire independently as own unit at whoever they like.
Create an Account Click Here Why Create an Account on Beasts of War
Archon Team Up With Ninja Division For Vanguard Of War Candy & Cola Hero
The ARHK Previewed For Hyacinth Games’ Wreck-Age
Gale Force Nine Talk Recruiting Companions In Doctor Who
Bushi Miniatures Come To Life For Rising Sun Board Game
Skorne Errata Hits For Hordes + Primecast Episode 40 From Privateer Press
New 2017 Army Boxes Spotted For Hordes & Warmachine
Rogue Factor Adapt Necromunda With Underhive Wars
Premium Tina & Hyane Available For DUST 1947
Four New Heroes Join The Fighting In Fallen Frontiers
A Famous Cowboy Joins The Knuckleduster Wild West Cast
SMOG: The Rise Of Moloch Hits Kickstarter From CMON
Keep Track Of Enemy Aircraft With Kromlech’s Sentry Platforms
Terrible Kids Stuff Shows Off First Release For 2017
Twisted’s Ratcatcha & Miner Bought To Life By Demented Games
The Dagathonan Reef Lord Dives Into DeepWars
Mantic Preview New Drakon Rider Concepts For Kings Of War
Fantasy Gamer Town Square
Hobby & Painting Town Square
Backstage – Green Room
Historical Gamer Town Square
News & Rumors
Sci-Fi Gamer Town Square