October 2, 2015 by brennon
These Legendary Lords are the leaders of their faction and therefore play a duel role of taking part in diplomacy with other races and factions as well as bringing their skills to the battlefield. Armed with unique magical items, that add to their collection of six, they will have their own skill tree and Quest Battles to undertake.
Interestingly you’ll get a choice of two Legendary Lords for each faction. The Dwarfs are getting Thorgrim Grudgebearer and Ungrim Ironfist. Obviously the Slayer King is going to fight out his battles a lot differently compared to the High King.
Other character choices include Lords who go into battle with your army and employ their considering skills in blasting and chopping apart the enemy. Each of them is a lot more combat orientated compared to generals in past Total War games and come with their own unique set of abilities and chance to carry magical items.
These ‘Generals’ can also act as overseers at a particular settlement mustering forces and looking after the defences should they be attacked.
Heroes are also your agents in the game. They can assassinate and sabotage but also buff your army too. A Warrior Priest would be a good example here. However, unlike in other Total War games they actually come and join you in the battle now.
This all sounds very ‘Warhammer’ which is great. In addition they said there is no reason why you couldn’t just make an army of heroes as a band of adventurers. Would they be able to stand up against the might of whole armies though?
Are you going to be getting this game?
"n addition they said there is no reason why you couldn't just make an army of heroes as a band of adventurers. Would they be able to stand up against the might of whole armies though?"