Airbrush a Battlezones Dreadball Pitch...
Three Days Left On Mantic’s King...
Flames of War FTW: How To Use Transpor...
Google Hangout With Megacon Games!...
Beasts Of War Expands! The New Riversi...
Infinity Arachne: Understanding Your U...
September 20, 2011 in Fantasy, Fantasy Wargaming, Featured, Spotlight, Warhammer Fantasy by beerogre
Video Sponsors: Dark Age – Kings of War
Andy & Darrell have a look at the special unit choices for the new Ogre Kingdoms army book.
Nice round up.
I have to agree about the models, the man eaters are all great, the pirate one you mentioned is good, but for me the ninja is the best one.
Well I’d have to say they seriously underestimate the mournfang cavalry. You have a creature that has a ton of attacks and a 2+/6++. These guys can do a lot of damage and they’re survivable.
I believe you can get the fancy hats from Ye Olde Ogre Haberdashery.
Mournfangs are awesome in cc. Stop compairing them to Sabretusks. Mournfang cavalry with heavy armor & ironfists can take a lot of hurt, plus they hit like an avalanche!!
@robjohan They may well be good in CC, but the Sabretusks are just as effective, cheaper and don’t need any upgrades to make them “hit like and avalanche!”
I’m with robjohan Mournfang are terrifying and dangerous and a real threat, sabertusks are very easy to scare off and have no armour, and as a skaven leadership 4 means nothing to me and a plagueclaw catapult forces a panic check if they take a single wound as does scorch, I’m sure sabertusks are dangerous but in my opinion Mournfang are far worse!
Just spotted the Yetis hiding behind those ruins :p
Really the sabertusks probably aren’t going to win combat and with no armor are going to die easily to blocks of infantry. They’ll run easily unless they have a hunter with them. Now something they didn’t point out was that sabertusks are capable of being fielded as a single model. It’s kind of like the high elves and their eagles. Sabertusks are good throwaway charge blockers or warmachine hunters. I would not field a full unit of these and expect to get anywhere near the results of the cavalry. The sabretusks have nowhere near the same number of attacks.
They can bring out fanatics, also. And cause some stress for that ‘lone wizard’ skulking in a wood.
Fancy Ogre hats? How about absolutely any fantasy, sci-fi or historical 1:32, 1:35 or 54mm model, such as the thousands for sale on http://www.historexagents.com
Basically I agree with most of what was said bar thE Mournfang Cavalry. I thing they are the second best unit in special slot (slightly worse than Maneaters). Sabertusks are great, but I thing they have completely diffrerent role and usage. Mostly because of the 2+ save. A 3W cavalry with 2+ (and 6++ in combat) save is just going to survive so much more and with 4 S5 attacks, 3 S4 attacks, D3 S5 impacts and S5 stomp they are just incredibly killy for 70 points a piece.
Oh and there is one thing better then scouting sniping Maneaters – Poisoned Sniping Maneaters. With 24 range and 6 move (without penalty for moving) you dont realy need to scout.
Sabretusks in single model units is the way to go IMO. Ld 4 means I’m not risking a unit of them. Unless my opponent has no shooting and little magic, Drawing out fanatics, redirect, charge small light cav units, artillery crew units. Character sniping etc etc is the way to go with these.
As for mournfangs, I semi-agree with the vid, but for different reasons. I wouldn rather just take more base ogre bulls. For the same amount of points I can get more attacks, more wounds, ranks etc etc. Plus get a +1 strength spell off on the bulls and you’ve got an even more offensive unit. Unfortunately the models are nice. So… if I had to choose between painting Mournfangs and Bulls– I choose Mournfangs
Maneaters – BoOPs, sniper, poisoned attacks, and the BoEF … Can I have extra “cheese” with that?!
Leadbelchers – They’re cheaper, and can fire after moving. They can’t “stand and shoot” for a charging reaction, so throw down small units of trappers around them.
Sabretusks – You only need packs of 1. Why? A) Hunt down war machine crews and mess with missile units. B) Redirecting/baiting opposing units. C) Throw down during placement. You have the ability to mess up your opponent’s battleline this way, as they don’t know what to expect.
You can easily laugh off the loss of 21 points …
You can’t compare mournfangs to sabretusks, as they’re two completely different critters. The MFC are the best cavalry in the game, imo. Geared to survive with that parry save in CC, the DHB, and the ability to use “stomp”, a unit of three (Mus/SB) can cause worlds of damage. Sabretusks are used to redirecting/baiting, WMC hunting, flanking, and generally messing up your opponent’s battle plan.
Yhettes took a blow in the current book. Flammable? I’m guessing no one previews the rules before printing … *GibbsSlap the authors*
Gorgers are just stupid-killy now. I saw one take down 2 varghulf in a single game! They’re only downfall ( that I see ) is that they compete with maneaters and MFC.
Click here to cancel reply.
You must be logged in to post a comment.
Warhammer End Times Khaine Sells Out Like Hot Elvish Cakes!
White Dwarf Leak! End Times & Hobbit Coming Soon! [Update!]
Mordheim: City of the Damned Prepares to Enter Early Access
Games Workshop Painting Tutorial: Painting A Maggoth Lord #3
Games Workshop Painting Tutorial: Painting A Maggoth Lord #2
Softcover End Times books out next week
in Warhammer Fantasy General Discussion
Vampire Counts the first to go?
One Page Fantasy
Create an Account Click Here Why Create an Account on Beasts of War