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December 12, 2011 by warzan
It’s magic-a-go-go, as Darrell and Warren compose an army list based around the prophet of the Orcs & Goblins himself… Wurzzag!
I think you focus too much on the bad side of Frenzy The leadership tests can be easily passed, so not an issue at all. The downside is always having to pursue and overrun,which can get you into problems, but +1 attack and immune to psychology is good stuff!
I guess Here’s what I would do…
Savage Orc Warboss (general) *Armour of Silvered Steel *Crown of Command *Additional Choppa Note: There to give 12″ Ld 9 bubble and give his unit stubborn
Savage Orc Big Boss (Battle Standard) *Talisman of Preservation *Additional Choppa Note: Give both Savage Orc units BsB leadership re-roll bubble
Savage Orc Shamen (lvl 2) *Dispel Scroll Note: roll spells on this guys first to provide a better chance for Wurrzag to get the spells you want; like, hand of Gork, Ere we go and Foot of Gork
Forest Goblin Big Boss with Gigantic Spider, Light Armour and Shield. *Basha’s Axe of Stunty Bashing (just for fun) Note: Joins Spider riders.
CORE: 28 Savage Orcs with additional choppas & Full Command.
28 Savage Orcs with additional choppas & Full Command.
35 Forest Goblins with Bows, Full Command and a nasty Skulker
Note: Keep all these inside the re-roll leadership 9 bubble – meaning no Horde formation!
7 Forest Goblin Spider Riders with Full Command. Note: Joined by Goblin hero to hunt small units
7 Squig Hoppers (can also be traded for a Rock Lobba, Doom-Diver as they costs the same)
4 Spear Chukkas
RARE: 1 Arachnarok Spider
This is close to 2400 pts (the usual point we play) and is probably more of a Forest themed than pure Savage Orcs.
I dont like your list…the savage orcs are more…well…orcs than the others but you can play an army of them…this is my list:
Wurzag savage orc warboss (general)+fencers blades+glittering scales+potion of toughness (6 atk S 6 the first turn+ WS 10 with -1 to hit of the enemy, 6+ almost all of the time, T 5+3 of the potion)
savage orc big boss bsb+talisman of preservation savage orc shaman+lv 2+lucky head (deploy with wurzag, 5+ward, 4+ ward wurzag, 2+ ward vs magic) savage orc big boss+ad hand weapon+boar savage orc big boss+ad hand weapon+boar
36 savage orc boys+big uns+full command+sttaba 36 savage orc boys+full command+sttaba
9 savage orc boys+ad hand weapon+full command+banner of eternal flame (vs regeneration units) 9 savage orc boys+ad hand weapon+full command
3 giant+warpaint (yes…3 giants….smashing time!!!)
so…the “difficult” strategy is advance quick for the enemy…the giants try to reach and atract arrows and shots…the boar boys go for flank…and the two big units march together…launching magic (foot!!!) and kill the main units…
is not better this list??
Savage Orcs Da way to go!!!
if it comes to magic protection i include an arch lector of sigmar and 2 warrior priests in my emprie army, that’s 4 free dispel dice each turn, the seal of destruction is also useful, it’s 40p. but it aoutomaticaly diepels a spell and on a roll of 4+ the enemy wizard forgets the spell and can’t use it anymore
I’ve been trying to come up with an effective orcs list for a while now and I’ve come to the conclusion that savage orcs/savage orc boar boyz are the best unit in the army list. They’re the only unit in any of my lists that ever kill anything. I really don’t understand the issue you guys have with frenzy, they’re orcs, charging is what they do! Orcs are only any good in combat so you want them to get into combat as soon as possible! And if you don’t want to charge a particular unit (tomb guard with a tomb king are a BAD idea) then there’s a more than 50% chance of you passing a leadership 7 test. If that’s not good enough, get a lot of big bosses.
On the other hand, I completely agree about Wurrzag. Way too many points and really quite pointless..
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