July 31, 2015 by brennon
Delving Into Dungeons
It makes sense that the game is back in some fashion and Fantasy Flight Games are a perfect company to take the reins. It sounds like they’ve got the toughness of the game sorted too – the first few things they say about the game is that it’s devilishly hard.
So what’s the thought behind the game…
“In Warhammer Quest: The Adventure Card Game, you must find your way through the tunnels beneath Skompf and through other neighboring caverns, and much of the game revolves around exploring these tunnels by advancing through a series of locations. However, these locations are full of Ghouls, Greenskins, and other monsters.
Each time you reveal a new location, new enemies appear, drawn randomly from the quest’s enemy deck. These enemies then battle you as you try to advance to the next room. They slash you with their claws, rip into you with their fangs, and fire crossbow shots from the shadows.”
…and all of this is shadowed by a few key mechanics each turn.
- Attack: When you perform an attack, you roll the number of dice indicated by your Attack action and count the successes against one of the enemies with which you are engaged.
- Aid: Aiding another hero allows you to add success tokens to one of their actions, to be used at a later time, and allows that hero to ready one of his action cards.
- Explore: You need to explore to advance through the game’s locations and make your way through its dungeons. Each time you explore, you roll a number of dice and place a number of progress on the location equal to the successes you roll.
- Rest: In Warhammer Quest: The Adventure Card Game, you will take damage. You will be beaten and bloodied, and you will need to rest to heal the damage, healing one point of damage for each success you roll on your rest dice.
With a built in randomisation after all of your main story quests are completed this sounds like a game ripe for the picking. I can’t wait to hear more on this.
What about you?
"Each time you reveal a new location, new enemies appear, drawn randomly from the quest’s enemy deck. These enemies then battle you as you try to advance to the next room"