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April 10, 2012 by dignity
The Pirate Queen Skarre is an infamous privateer who haunts the coats of the Sharde Islands.
Andy takes a look at this devilish warcaster for the Cryx faction of Warmachine.
hee hee… great rack… hee hee…
The Skarre Bomb uses the basic ARM only. Bonus ARM doesn´t apply to it.
She’s much better than the classic sculpt… Also, she’s the only cryx caster who looks remotely human… And… Well… Busty, shall we say. Thin girls with bowlling ball breasts, inappropriate chainmail and oversized swords are after all a standard in the kind of universes we’re fond of…
any chance the Wm and Hordes coverage could go beyond unboxings?
we’re working on it this week. there should be some new vids up in a week or two.
I don’t like the horns so I’m thinking of sculpting the hair in. My buddy said If I do that she would no longer have her great rack attack. Is this true?
Just kidding guys
Yes, sadly one of the tweaks from Mk1 was to limit the ‘Skarre bomb’ down to BASIC armour. Otherwise she is one of the easiest warcasters to handle. ALWAYS have a Skarlock around to cast Ritual Sacrifice on her behalf, (debate on which models to sacrifice is voluminous). Once you’ve done that, remember to activate Skarre early, and have her reasonably forward so Dark Guidance can benefit as many models as possible.
Sadly, both of her tier lists do not include Necro-surgeons, but once you have popped her Feat and she’s now down to 11 health, she’s very vulnerable. Bloodwyrm can not be relied on to do the job, plus you would be putting her in harm’s way.
Feat. It’s either going to be defensive, or offensive. Each turn you have to ask, will it profit me to wait till next turn to pop it. If not, you might want to use it to give +5 ARM to the models you are lining up for next turn’s attack.
Please note all this, and much more, (and better), can be found on the other forums.
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