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November 25, 2013 by lloyd
Following on from our interview last week we thought you guys might like to see a bit more of how XCOM Enemy Within plays.
In this video Ananda Gupta the lead designer goes through how some of the game mechanics work.
Looks pretty cool!
cool cant wait to grab a copy
I can see the appeal, but personally this is not what I was missing. I would have been quite happy with an expansion pack with
- more maps - better enemy AI - “arcade mode” instant missions without the base management blah blah - LESS emphasis on tech tree/character advancement and more emphasis on winning through actual tactics
Maybe it’s just my ailing memory, but I seem to recall the original enemy AI being far more brutal.
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