Let’s Play: A Song of Ice & Fire – Stark Vs Lannisters
June 20, 2017 by deltagamegirl22
Dawn was able to play the amazing new A Song Of Ice & Fire - Stark Vs Lannisters game from CMON and we couldn't wait to show off this upcoming game.
Learn lots more about the mechanics and how it all works on the tabletop in this great demo game from the CMON Expo.
The game is set for a Kickstarter release later this year where you will be able to back the game and get your hands on loads of awesome goodies too.
Which side will you back; the Wolf or the Lion?
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Very strong Runewars vibes, looks like more and more companies are trying their hand in this sort of lighter war/board game hybrid.
Looking forward to seeing the kickstarter, CMON got a tendency to go all out with the stretch goals so should be great value
Not really a fan of Fantasy but have read all the GoT the books watched all the GoT TV series, however this is a Fantasy game I could see my household playing. House Stark FTW!
Well I did watch it and felt it was boring.. I`m not a rank and file game, but with those huge bases you was just moving 3 units. once you move into contact you stay and fight, like real life things will get bogged down, but alot of time just moving into contact… but lovely figures and people will use them with any skirmish rules ilke Sigmar to have a move skirmish flow game… hell use test of honour bases,3 figures a base, that 4 bases to each 1… that would look better…… its just the bases was the eye sore…
Not sure on this one but I will be keeping an eye on it.
Miniature removal? Why not go with a Hail Ceasar or Impetus approach to that…?
At 107 ish Dawn attacked from the flank but there were no auto hits allocated. I am wondering if those only occur on the first turn the flank happens or on all turns they are flanked? I am interested in what the long range units do and so will keep an eye on this game.
Painted figures and terrain would go a long way grabbing the interest of new player. right now the table look rather boring and if i was walking by that demo it wouldnt hold my attention for long. Even though it a prototype game put some effort in painting miniatures and some terrain that would help the set the stage for future player.
two words, infinitely scalable. wow, we are going to see some truly spectacular things.
I know CMON are pushing this one to break into store and competitive play and while it will likely be their strongest candidate to do so, I think it’s in the advertised mass battles where the game will shine.
the card mechanic gives the game good depth but its going to make truly enormous battles take some time. worth the pay off though, I meen if you want fast just flip a coin for who wins, but where’s the fun and challenge in that. bring back the days of weekend long battles that you left up over night.
if your going with random charge distance, generally not a fan but I understand why, then if a unit charges but fails in the attempt make the opponents subsequent charge a counter charge. the penalty for failing the charge is too high at the moment. the advantage for your opponent failing their charge should be for you to mitigate their advantage by meeting their charge, so nether side gets the charge bonus. this would also give other units the chance to say stand and shoot to get off an extra volley in response to the failed charge, or retreat to let another unit move in to face the charge.
you can have that one for free as my competition winning swag bag arrived from you guys this very day and its left me feeling all generous. thanks guys
Look like a nice little game, if I were looking for a game in this area I would on it like a fly on a s…
It sounds like this going to be a Warhammer Fantasy like miniatures game. I am intrigued….
Alternate unit activation just doesn’t work for large games, just takes to long to get through a turn, to much thought time in what unit to activate.
Having seen what Mythic are planning with Joan of Arc, I’d have liked to have seen this presented in a smaller scale such as 15mm making large battles more feasible.
Can I just start off by saying that I have played many, many wargames over more years than I care to remember and fully appreciate that not every game is for every person. I have never read Game of Thrones so have no idea of the background beyond the TV series. i am also aware that this isn’t everything the game has to offer with new units, different characters, new sneak peaks to come. Now that has been said what did I think of the video above.
To be honest I was unimpressed. I love the idea of using cards to theme your army and the minis look amazing. So I believe the game has its good points, game play however doesn’t appear to be one of them. For example the turning mechanic is a right pigs ear. Even in the game play video, which was their opportunity to impress the community, they weren’t in charge range then they were. If that’s not clear in a demo game with 4 units each, how confusing is that going to be in a competitive game. And the mechanic to enable you in combat to move your unit so it is overlapping the enemy unit again just seems open to abuse. You maneuver your unit to join the melee next turn only to have the enemy unit move an entire base width to overlap on the other side.
I also dislike the Jamie Lannister ability. The chance to kill an enemy character without your opponent being able to do anything about it seems hideously overpowered. Now it may be that it can be countered but the cards to do that weren’t in Dawn’s hand, or it may be that the points cost for Jamie is high to reflect his ability, but again any lack of explanation has left me feeling cold about the game play. There are much better fantasy type mass battle rules out there and I get the feeling that CMON are relying on the background, rather than investing in a solid game, to sell the game.
Also KS, really!
Just my thoughts, if anyone disagrees then please feel free to challenge me on it. But with a licence like this I believe CMON could and should be doing a better job.