Retro Recall: Sin City The Game

February 12, 2019 by brennon

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There are times when you look back at the things you thought were cool when you were younger, and you sigh. Still, regardless of what the reality might be I still regard those things with a degree of rose-tinted nostalgia. This is certainly the case with Sin City The Game.

Retro Recall: Sin City The Game

Sin City The Game was probably THE first board game we ever got into our collection. We thought the movie was cool and I'd read all of the graphic novels, so seeing a board game come out was pretty epic and it featured lots of our favourite characters.

Sin City Game Box

Each player in the game has a secret objective that they're trying to complete. This might be having a certain number of cops in a certain area of the city, or cause enough chaos and madness to cause things to collapse.

During a turn, you'll play cards from your hand moving the main characters from the film around the board to different areas. Each of them does certain things when they arrive, be it killing cops, creeps, or sending dames home away from the brutal goings on in the city.

Sin City Game Box (Rear)

You'll go back and forth between the players until someone completes their objective. So, much like games like Lords Of Waterdeep or Discworld/Nanty Narking, you will have to guess what each player is trying to do and stop them before they can do it.

The backstabbing element of the game was what drew us in. We were lovers of Munchkin at the time and so anything that had us working against each other, foiling plans and generally being as annoying as possible to each other was a good counterpoint to the D&D and Warhammer Fantasy Role-Play we were playing in a co-operative sense.

Sin City Board Game Tokens

And that's that. Yep, the game was simple and very easy to play. As far as I remember the objectives were not varied enough for real repeat playthroughs but we had a lot of fun with it back then, despite not knowing about the other games out there in the world. I think there is a nice sense of ignorance in that, especially if we were enjoying ourselves.

It also came with those awesome looking metal counters to represent the different characters and a poker-esque dice which was the height of cool.

I would in no way recommend you play this game when there are others out there that are FAR better interpretations of the mechanics. BUT, I will give Sin City it's dues. It was a pretty competent licensed game that managed to do justice to the characters from the films.

I absolutely hate seeing pictures/screenshots of movies and TV shows as game art. It's lazy and whilst I understand the need to draw in the consumers of say Harry Potter or Game Of Thrones, there are so many talented artists which would do a better job bringing a new representation of the characters to the tabletop.

So, seeing the artwork here, which was based on the movies but a step removed, was awesome! It wasn't the graphic novel style I loved but it was a good step in the right direction.

Terrible But Formative!

I think the final thought here should be that regardless of how bad a game might seem now, it's good to remember where you started out and the fun you had with it. I mean, the first album I ever bought was Ricky Martin's self-titled release (yep...even before I bought the 5ive album) and I still think Livin' La Vida Loca was a terrible yet brilliant song. I'm just going to leave it here for you to enjoy...

Why? Because it was the song that I actually properly said I LIKED and didn't give a crap what anyone else thought. Thankfully, it paved the way to some Metallica, Limp Bizkit and Sum 41 shortly after!

Do you have an objectively terrible game from your past that you know sucks but love all the same?

Let me know in the comments below...

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"Do you have an objectively terrible game from your past that you know sucks but love all the same?"

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