Designing The Story & Mechanics Of Shadowborne’s Oathsworn

June 14, 2019 by lancorz

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Sam sits down with Jamie Jolly from Shadowborne Games to talk about the Story and Mechanics of Oathsworn.

Designing Story & Mechanics of Oathsworn

Click Here For More Oathsworn: Into The Deepwood

In this interview, Sam gets into the nitty-gritty with Jamie to discuss the beginning steps of Oathsworn, how it became a heavily narrative game with legacy writing and how the approach to building mechanics from the ground up felt over the last two years of production. We'll find out how much detail the maps go into the gameplay and how the monsters have their own AI response system to make your play unique every game.

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