Weekender: The Dawn Of Full Colour Digital Printed Terrain?
June 6, 2015 by warzan
We're back with The Weekender after another busy week of getting things ready for the impending Boot Camp and more. However, we've also had time to delve into other parts of the hobby!
The Week In Gaming
There has been an explosion of awesome stuff in the way of Alessio Cavatore getting both his Waterloo - Quelle Affaire project funded and Terminator Genisys being officially available to buy.
Justin has also got his head sculpts sent through from Prodos Games and TemplarsCrusade01 has challenged Warren!
Pre-Painted Terrain
One of the big things we received this week was a package from PlastCraft showing off their utterly amazing new pre-painted terrain.
We discuss some of the benefits of the material and where we think the industry could go with products like these.
Mad Max Update
The guys have also started having fun dreaming up cool Mad Max vehicles and digging out some Micro Machines in 20mm scale. Maybe we should stage a Game Designer Challenge for the rules?
We also take a look at some superb projects being worked on by community member robsaunders which you can follow HERE.
Terminator Genisys
Last but not least we had a sit down chat with Alessio Cavatore to talk about the Terminator Genisys game by River Horse and distributed by Warlord Games.
There's plenty of hobby material to dive into too with a world like this.
Have a great weekend!
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morning
Morning, its is way to early for that voice
So all I think of when I see Justin’s head on those minis is SUPERMARIONATION!
…FAB to that!
Good morning folks, what’s on the menu?
Damn, wish I could have made the Infinity boot camp!
Sorry chaps, don’t want to come over all pedantic but a couple of mispronunciations are driving me nuts…
“Quelle affaire” – Kell not kwell
“Corps” – core not cores
You may proceed! 😉
Good Morning!!! Great show as always, and I want a bit of what Warren is drinking! Thanks for the giggles
Ok with regards to the challenge game Bolt ACK ACK ACKTION with a whole army of Martians with Justin’s head! Let the anal probing begin!!!
Morning all
Random thoughts:
1) Warren’s buggy, even with the Top Gear “Boduccia” wheels is realistically bound to tip over even looking at a turn, much less trying to go around it.
2) Hex and counter rule over minis. And get off my lawn you kids.
3) Are we going to see Hot Wheels as a sponsor now? 😉
4) Are they Dollar stores over there? Shouldn’t they be Pound stores? Not that it matters since apparently every in the store isn’t priced a dollar over here anyways.
5) Boy I hope Steve Jackson and company are looking hard at what Fantasy Flight is doing with the Star Wars skirmish game and then looking at their Car Wars property. Looking really hard.
Are you suggesting I may have went overboard!!! 😉
Oh no. Going overboard is putting a figure with Justin’s head underneath the garderobe in the Mordenburg watchtower….
The game needs to be played on the Giants Causeway
It should be a Bolt Action game between Warren and Death – like the movie ‘The Seventh Seal’ (http://m.imdb.com/title/tt0050976/)
LMAO!
Hmmmm interesting idea.
Although the weather here would probably impose a few constraints.
You’d need to weigh the minis down with lots of led in the bases as the force 10 gale wouldn’t be long in shifting them (actually you’d need to weigh down some of the spectators as well – definitely Sam, more than likely Justin, but the…ermmmmm….naturally ballasted Brian and Warzan should be fine).
You’d need some sort of heavy state of the art goretex cover to keep the rain off the table.
A snow plough would need to be on standby just in case of summer snow falls.
A marksman would need to be present to control the seagulls….and maybe the odd tourist.
You’d need to bribe the Causeway stewarts who run round blowing whistles at people who even look at the rocks the wrong way.
Morning!
I had to stop myself from laughing when Warren started “Justin-fying” 40k minis. Sleeping baby in the room next door – won´t someone please think of the children!? 😉
That Justinstealer is truly the stuff of nightmares… if GW ever produces a Space Hulk movie, it could well be the arch-villain! 😀
Loving the Mad Max insanity!
But, what’s the deal with wussing out on the conveyor belt road idea? How hard can it be?
Right. If you guys aren’t up for it, then it looks like it’s up to me to… erm…wuss out as well (because it’s a stupidly, barking mad idea…).
I’m looking forward to tomorrow’s XLBS with Justin’s Robotech talk, sans game designer looking over his shoulder!
Kwelll affaire. You make my day !
The rule set for mad max has to be Steve Jackson’s Car Wars, it’s quick to learn plays really well at high speed and was a favorite at our school gaming club way back when.
Going to raid the shops for Hotwheels he he he
Warzan Vs TemplarsCrusade01…. a heavyweight contest 🙂
I suggest that on each turn a dice is rolled to determine whether a THIRD PARTY enters the fray with the intention of wiping out both protagonists.
It could be Martians…
It could be Terminators…
It could be another Bolt Action force…
Morning guys. Great to see the Mad Max craze carry on into tabletop and nice to see the terminator stuff coming together.
@warzan Have you tried this for laying roads as you get 60 feet in a roll and it is sticky back so really easy to apply, figured with Infinity, Route 666 and Terminator you will be doing a fair few.
http://www.screwfix.com/p/anti-slip-tape-black-100mm-x-18m/38874
Satin or a matt varnish over the plastic terrain as a primer would help, especially as the cut bare edges won’t have been painted.
Warren’s mad max vehicle reminds me of ‘the Homer’
Love the look of the pre-painted terrain but couldn’t find it on their website (could be me being blind), is it released yet?
Awesome episode guys!
Join backstage, help the BoW guys to keep the studio lights on, and let this madness continue… a Justinstealer… pure awesome mandness… hahahahahahha… Hahahahahahahahahahaha!
I see Justin heads appearing on multiple dogs bodies for Mars Attacks!
When it comes to buildings my big terrain concerns are storage and transportability. All these buildings are awesome but I don’t have a big house with many rooms dedicated to gaming. I need to be able to put everything away in one box at the end of the day. I also need to be able to take it with me down the flgs or over to a friends house. I thought the Deadzone terrain wuld be ideal for this, but its not really suitable for being taken apart and put back together between games. More terrain that can be quickly flat packed and still look good would be very useful to a lot of people.
Support this then!
https://www.kickstarter.com/projects/204346096/m4-collapsible-cardboard-scenery?ref=users
Morning all
What a cracking show fellas, thrilled you opted for hot wheels, the range is huge and you guys are producing some wonderful cars. The rules for this will be something I’ll definitely grab a copy of. Kit bashing hot wheels cars will be a nice change of pace and refreshingly cheap!!
Roll on XLBS !!!
Nice buildings…and when looking at the places the “blood” is on the models…I think it is rust…and it looks good.
I’ll be grabbing a copy of the mad max rules, now to lay my hands on some hot wheels cars and go a bit crazy
Morning guys, glad the box arrived! Tris (the real donator) is working going to start working on his own faction this weekend – I suspect the bits box will be empty by tomorrow!
It was awesome lol!
Make sure and post some pics of the weekends work 🙂
Ok I have a question about Prodos new service?
Can you have sculpted heads of others as well? Whilst I would love to have my own head on my Night Lords Raptor Lord, I would love to have Mads Mikkelsen’s head inside terminator armor for a Night Lords terminator lord complete with apothecary arm..
Absolutely, I’ve been ordered to get some weathering spray, some better glue and a sharper scalpel, I feel like a Dr. Frankensteins assistant.
Loving the modified Hot Wheels – get a few finished guys!
Look forward to the mad max game
I’m really impressed with the Prodos Justin head, although all of the examples you have they’re at slightly the wrong scale. Can you stick one on a marine to see if that works?
it works 🙂
i’m also looking forward the release date of the pre colored plastcraft line! any idea?
Chess at dawn. Forget about all this Bolt Action or Warhammer nonsense, real men battle over a game of chess 😛 lol
Oh and here’s a W.I.P on one of the “MadMax” cars that I’m working on

Nice content. As far as the Mad Max game goes there has to be a turbo boost option, which needs to be figured into the base movement.
Happy DDay Weekend!
A couple of Mad Max style cars I’m currently working on.
https://www.facebook.com/irregularmagazine/posts/10153432318141520
Ok .. With the Mad Max game you have to do it in the style of Top Gear….lol
Blimey! I’m agreeing with Lloyd again. The builtin blood-staining on the Infinity 3d building is a mistake. You effectively say, this building is in an active war zone, which really isn’t on.
As an example if I remember correctly the Infinity starter scenario is a bunch of soldiers trying to get a briefcase from a corporate site. So the corporate buildings have bloodstains on them? I don’t think so. Better to leave this sort of thing to the modeller.
I dont think it should be bolt action , I think personally it should be powderpuff girls the apocalypse (Templar) vs the scooby gang (warzan) USING the bolt action rules….
in costume too
Justin’s Mad Max cars are only ridiculous in the way Warhammer 40K is ridiculous. It and they are, and yes, they should be! This is a nutcase film with not even a toe in reality and the road game should reflect that. The madder the better in this case.
By the way Lloyd, Justin’s armoured windscreen vehicle has cctv for the driver just like Krysten’s (sp?), so there!
I bought some of the Plastcraft pre printed stuff at salute.
Not really my sort of thing (since I love painting scenery) I think the print quality has some way to go before I would put a tables worth of it in the club
Technically with Warzans Mad Max contraption , if you fire the missiles , and then from the resultant exhaust you get a speed boost , wouldn’t you then shoot past the now in flight missiles and shoot your self?
The reason they never armed concorde!
Pants, I hadn’t considered that! 😉
It could be called, “Warren’s Arse Blast!”
lol
thats his WMD , not some wimpy side mounted missile!
If it was Orks though. They’d fire the missles for a speed boost, speed past the missles and then ‘let’ the missles hit them up the arse to get ‘another’ speed boost. 🙂
how about some mars attacks pick up trucks? heck even some of the mars attacks marines thrown in might fit the bill
Great episode, love the Justin heads 🙂 only surprised that you didn’t have an ork holding it as a trophy. On the other hand it will be entertaining to see what he does with yours when they come in :).
The Plastcraft terrain looks really nice. Needs so decals for graffiti.
As to the up coming duel, that promises to be great fun. Tank war all the way. T-34\85s and I have had great luck with my KV-85s(not to mention they are beautiful models, I have 3). Maybe you can model a tank running over somebody with a Justin head :)(ala The Beast)
The ‘Justinsteeler’ will replace the whale in my nightmares!
Loving the Mad Max idea, keep us in the loop on its progress :).
great show guys loved all the new scenery & the mad max stuff looks good but the Justin stuff was just freaky.
Great show guys. Only just had chance to watch it as have been out all day. Not a totally hobby free day though, we support a little village chapel fete each year and this year I was bold and put on a medieval knight participation game (wasn’t sure how some of the older regulars of the congregation would take this incursion of evil!) But it was openly welcomed. It was using Anno Domino rules by Society of Ancients and Schleich knights. The normally ‘bored after 5 minutes’ youths came back many times to play the game. I charged 20p a go and donated a new copy of the Buccaneer Bones, a Wattsalpoag game by Chris Gould as the prize to the highest scorer. Leading on from this, I have been invited to go along to the youth group and maybe show them other games which they, at present, are unaware of. So, potentially, a new group of happy hobbyists to ‘break-in’!
My favourite part of the show today was Justin’s head juxtapositions. My imagination drifted to the 1982 John Carpenter film ‘The Thing’ and the image of spidery legs erupting from Justin’s head, WOW!!! Scarey!
Justin’s head looked a little too big(as did the gun on Warren’s buggy). Was the head cast at 32 or 35 mm rather than 28? Maybe weapons should come from FoW or some 20mm figs.
What about using Mars Attacks Marines and the truck for the Terminator games? And the giant stompy robot could be cannabalized with a tank bottom half to make the hunter killer from the first movie. Remember, only the Skynet forces need to look sci-fi, the Resistance is scrapheap modern day stuff.
Warren, get an extra T800 fig to put one of your heads on.
I was hoping for 3d pre colored terrain.. the flat stuff looks cool…
Warzan.. challenge him to a game of Bolt Ack Ack Acktion, you know you want to.
Wouldn’t the exaust push your vehicle backwards equal and opposite force and all that.
the mad max stuff looks amazing guys
Warren, I’ve been trying to find those Teamsterz vehicles online. The only ones that match are listed as 1/32nd. Is that the same as yours?
Looking forward to seeing more Terminator news, and…what you all come up with for Mad Max. Excellent show as always. Cheers!
I was actually expecting some form of Fallout news (which, yes I know is video game stuffs..but you’ve dropped mentions of video games before), because this is the 101 Episode, isn’t it? Maybe you’re saving it for 111?
Great show again guys. Hot wheels are go. Only Warren could come up with the idea of protecting his driving crew from rear incoming fire (the most common direction for incoming fire) by using two huge great explosive bombs as protection! There must be a flaw in this plan somewhere if only I could see it…..Love the terminator stuff and I am looking forward to seeing it finished. I hope to use my mars attacks ruins and resistance trucks for my terminator games.
For the Bolt Action challenge I suggest each player get those custom prodoss heads and the looser has to use the winners head on his commander FOR EVER! Oh the shame! Oh the indignity!
The Justin heads. I laughed so hard I almost dropped a lung.
“300 Justin heads, please.” LMAO.
I really liked the idea of using X-wing dials for a mad-max hot wheels car game. No real shooting just ramming, Red maneuvers risk flipping or turning the cars over. The whole point of the game would be to bump/slam into the other guy. Need to work out the attack/dice mechanic but that’s half the fun!
just wondering what is warren on at the start of this and as for terminator the trucks from mars attack and http://www.spectreminiatures.com/collections/vehicle would be good choices also
Watching the review of Warren’s ‘modest’ Mad Max car put a big grin on my face. That section alone made the show for me.
Just wondering but who do I contact for interest in this Mad max wargame idea? I am very interested but I do not know where or who to contact.
Awesome show. Here is a shot of my friends zombie game using cars similar to Warren’s. They also used buildings from railroad lines.
Another shot…
I am VERY keen to have a crack at making a ruleset for Mad Max- any central hub where you’ll pick someone, or are we all kind of soloing this and then submitting to you fine gents?
I have a few Hot Wheels that would be great for Mad Max. Looking them over, I began wondering whether whatever ruleset people make would benefit from a mechanic that gives carlike vehicles a large bonus to traveling over roads, and trucklike vehicles a small bonus to travel via roads, while giving trucks a big bonus off-road and cars a penalty.
@warzan
Well if you’re gonna take on Brian, its the perfect opportunity to showcase the Red Orktober!
So why not some sort of 40K seaside skirmish.
You can put your Prodos Ork Head on the Captain.
Get Prodos to do up and Orky Lloydy as well and he can be the first mate.
Any upgrade Justin so he could be one of the Gretchin.
INTRODUCTION
Hi everyone – here are the rules I’ve been writing for the Mad Max competition. So far, these are just rough notes that need to be refined and I need to add plenty of pictures of beat-up desert vehicles in explosive chases.
when writing these rules I really wanted to convey the desperate fight for resources so prevalent in the Mad Max films so I’ve made it difficult to collect scrap tokens which will be the main form of currency. I’m really hoping that players will take desperate risks to get scrap from their opponents as any true road warrior should.
I’ve streamlined the rules to be as fast and simple as possible so that plenty happens during each game and all the vehicles can move over great distances. There’s nothing worse, in my opinion, than a wargame with little movement and this is a game all about racing across endless deserts at breakneck speed.
The long range weapons are pretty weak while short range weapons are far more powerful and I’m hoping this will encourage vehicles to get up close and personal to each other throughout the game.
I haven’t been able to test these rules in depth and some values may need to be adjusted to prevent a particular vehicle or modification becoming too powerful.
It’s worth noting that due to madness being the norm I haven’t included any rules for morale. Also, there are no rules for cover saves due to the speed at which vehicles are moving: the enemy can either be seen or not.
Only 6 pieces of terrain and 9 small pieces of scrap are needed for this game and hopefully most wargamers will already have most of the terrain they need.
Finally, I would recommend gluing your vehicle’s wheels and axles in place to stop them from rolling around the board too much!
PLAYING THE GAME
Pre-measuring is allowed at any time and the game must be played on a 6′ by 4′ board.
Both players roll a D6 and the high roller places one piece of terrain on the board. Players then alternate placing terrain until all 6 pieces are on the board. All terrain pieces must be at least 6″ apart.
Players then roll a D6 again and the high roller places one piece of scrap on the board. Players then alternate placing scrap markers until all 9 pieces are on the board. All scrap markers must be at least 9″ apart from each other but can be in contact with terrain.
Players roll a D6 again and the high roller selects which 4′ side of the board to deploy on and they must deploy first with every vehicle in contact with the table edge. Roll another D6 to decide who gets the first turn. This game has unlimited turns and is simply played until the mission objective is achieved or failed.
A player activates all their vehicles individually during their turn. Each vehicle can move once and shoot each of it’s weapons once. Other actions such as collecting scrap, ramming, using ramps and boarding can be performed for free when the situation arises.
VEHICLE STATS
M – Movement in inches
T – Turning angle 45° 90° or 360°
C – Cargo spaces
W – Weapon slots
A – Armour
D – Damage points
MOVEMENT
Every vehicle has an M figure which is the number of inches they can move each turn. Each vehicle also has a T figure to show how many degrees they can turn. Vehicles can only turn once per turn during any point in their movement. They are rotated around their centre. Vehicles can only move forwards at full speed or backwards at half speed and can never move sideways.
TERRAIN AND APPROXIMATE DIAMETER IN INCHES
1 Small rocky terrain with ramp (5″)
1 Medium rocky terrain (10″)
1 Large rocky terrain (15″)
1 Large oil slick (15″)
1 Industrial piece of terrain with ramp (15″)
1 Vehicle ruin with ramp (5″)
and
9 small scrap counters (1″)
RAMPS
Any vehicle which ends it’s move on any part of a ramp will move an extra 2D6 inches beyond the end of the ramp in a straight line.
DAMAGE POINTS
Each vehicle has a D figure which reduces by 1 each time it is successfully shot at. When this reaches 0 the vehicle explodes and can play no further part in the current game or campaign. All vehicles within 2D6 inches lose D3 damage points. The vehicle which was destroyed loses all weapons and modifications.
SHOOTING
All vehicles have a 360° field of fire. If a line can be traced from any part of the firing vehicle to any part of the target vehicle then it can fire. If the vehicle is within the weapons range then the shot will hit on a D6 roll of 4+ or miss on a 3 or less. If successful then roll a D6 and add the number to the strength of the weapon which has been used. If this is equal to or higher than the armour of the targeted vehicle then it loses one damage point.
RAMMING
If a vehicle hits another vehicle then both players roll a D6 and add the number to their armour statistic. The vehicle with the lowest total loses 1 damage point. If both totals are equal then both vehicles lose 1 damage point.
CRASHING INTO TERRAIN
If a vehicle comes into contact with terrain (other than ramps and oil slicks) then it comes to a halt for that turn and loses D3 damage points. If reduced to 0 damage points the vehicle will explode. If a vehicle enters an oil slick it can move forwards and backwards as normal but cannot turn at all.
BOARDING
If one of your vehicles ends it’s move within one inch of another vehicle then it can attempt to board by rolling a D6. On a 4 or less the crew member attempting to board falls and dies which is represented by the vehicle losing 1 damage point. On a 5+ the boarding has succeeded and you can roll another D6. This is the amount of scrap your warband takes from your opponent and they must adjust their scrap count as appropriate. Please note that you cannot take more scrap than your opponent has.
COLLECTING SCRAP
Any contact with a scrap counter will not damage your vehicle. Instead you must remove the scrap counter and add D6 scrap to your warband. A vehicle cannot collect more scrap from each scrap counter than it’s cargo statistic. For example, a basic car may roll a 4 but can only take 3 scrap as it has a cargo statistic of 3.
STARTING A CAMPAIGN
1. Every player starts with any 5 vehicles of their choice.
2. You also start with 100 pieces of scrap to spend on vehicle modifications, weapons or extra vehicles. You can also save some of these scrap points for future repairs.
3. Make a note of each vehicles statistics and weapons and your warband’s remaining scrap.
4. Play a game.
MISSIONS
Vehicles should always deploy along the short 4′ table edge. Players should roll a D6 each and the highest number will choose which table edge and deploy first. Both players then roll another D6 and the highest roll takes the first turn. All 3 missions need 6 pieces of terrain on the board and 9 scrap counters. Players should agree upon which mission to play. If you can’t agree then roll a D3 and play the corresponding mission from this list: –
1. DEATH RACE
Randomly choose a short table edge. Both players deploy all their vehicles along that table edge. Roll a D6 each and the highest roll chooses which half of the short table edge they are deploying on (left or right) and they must set up their vehicles first. The first player with a vehicle that touches the far side of the board and returns wins a new, unmodified vehicle of their choice.
2. ESCORT
Both players set up their vehicles on opposite short edges of the table.
Both players choose one of their vehicles to be escorted. If it can pass within one inch of all 6 pieces of terrain and then touch it’s deployment board edge then it gets it’s full cargo worth of scrap. The first player to complete this objective is the only player who gets their scrap.
3. SCRAP ROUTE
Both players must get a vehicle to touch their opponents table edge for 2 full turns before returning to their board edge. Any vehicle which does adds 5 scrap points to the player’s total scrap.
POST GAME PROCEDURES
1. Repair vehicles (3 scrap points to repair 1 damage point up to the vehicle’s starting damage points).
2. Spend scrap points on modifications, new vehicles or weapons. All vehicles cost 60 scrap each, modifications cost 40 scrap each and weapons cost 20 scrap each.
VEHICLE TYPES
Car
M10 T90° C3 W2 A8 D6
Hot Rod
M14 T45° C2 W2 A6 D4
Truck
M10 T90° C4 W3 A9 D6
Monster Truck
M8 T90° C4 W3 A10 D7
War Rig / Tanker
M6 T45° C30 W1 A7 D5
Colossal Vehicle
M4 T45° C10 W5 A9 D8
Tank
M6 T360° C2 W4 A10 D10
Bike
M16 T360° C1 W1 A6 D3
Trike
M16 T360° C2 W1 A6 D4
Bike with Sidecar
M16 T360° C2 W2 A6 D4
Copter
M12 T90° C4 W1 A5 D4
Note that a Copter cannot be rammed by vehicles apart from other Copters.
VEHICLE MODIFICATIONS AND COST
Please note that a vehicle can never have more than 3 modifications and they can never be repeated on one vehicle.
Trophies +1 damage points
Radioactive +1 weapon space
Larger engine +1 to movement stat
Extra cargo space +1 cargo
Blood soaked bonnet +1 to armour stat
Spikes when enemies try to board this vehicle they only succeed on a D6 roll of 6
Ram use 2D6 when determining the result of a ram instead of 1D6 and choose the highest number
WEAPONS
1. Grenade
Range 5″ Strength 6
2. Flamethrower
Range 10″ Strength 5
3. Shotgun
Range 15″ Strength 4
4. Machine Gun
Range 20″ Strength 3
5. Rifle
Range 25″ Strength 2
6. Sniper Rifle
Range unlimited Strength 1
Again another excellent show and Warren have you ever played the FFG’s Napolionic game they had out a few years ago. excellent game and dynamics and even better figures, infantry, cavalry and artillory? The game won some awards and then it just disappeared. many double sided gmae boards in hexagonal lay out and the art work on the cards was first rate. Have you any idea what happened to this game?
Good show guys, matchbox was definitely the way to go! As for Terminator… Eye-catching models are the first requirement for me to consider a game and the terminator sculpts themselves, well they just don’t cut it for me. I’d rather use necrons as stand-ins’. Which is funny considering necrons should be the what a go-bot is to a transformer!
Those cars and helicopter should do well with Mars Attack, shouldn’t they?
Any news about this Minis Designer Game Challenge?
Deadline, format, any restrictions 😉 ?
Just a quick followup on the Plast Craft ColoRED stuff…
I have a full set of them now, they just got released in the US. Those are NOT blood marks on the pre-paint, they are rust. Maybe the sample runs they sent out were brighter, but they are definitely rust shaped and colored on mine.
Second, they hold paint just fine. A trick to get rid of those “white edges” is just to a quick wash with Secret Weapon Concrete Wash, or even GW Nuln Oil and they turn light grey and blend a lot better with the rest of the piece.
I would LOVE to work on a Mad Max Game! I had been thinking about it already…the x wing idea was my immediate thought actually. We played a home rules game like this years ago with hotwheels cars in the same way